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Augmentations
From FTL Wiki
(Redirected from Weapon Pre-igniter)
Augmentations supply special upgrades to your ship that can improve existing modules (e.g. weapons), or provide new functionalities.
Generic Augmentations[edit]
Name | Description | Effect | Scrap Cost | Rarity | Stackable | Blueprint Name |
---|---|---|---|---|---|---|
Reverse Ion Field | Protects your ship from ion damage, giving a 50 percent chance to negate it entirely. | 50% chance to resist ion damage. | 60 ![]() |
2 | Yes | XML |
Stealth Weapons | Prevents your weapon fire from disrupting your cloak, allowing you to shoot at will while cloaked. | Shooting while cloaked doesn't decrease cloaking time as severely. | 50 ![]() |
3 | No | XML |
Repair Arm | Repairs your hull every time you collect scrap, but reduces scrap collected by 15 percent. | Repairs 1-2 hull every time you pick up scrap, but scrap rewards are decreased by 15%. | 50 ![]() |
3 | No | XML |
Scrap Recovery Arm | Allows the ship to collect 10 percent more scrap from any source. | Increases scrap collection by 10%. | 50 ![]() |
1 | Yes | XML |
Long-Ranged Scanners | Adds additional info about nearby beacons on the star map. | Warns of ships and hazards in adjacent systems. | 30 ![]() |
1 | No | XML |
Automated Re-Loader | Cooldown between weapon shots is improved by 10 percent. | Cooldown time is decreased by 10%. | 40 ![]() |
2 | Yes | XML |
Shield Charge Boosters | Boosts the ship's shield recharge rate by 15 percent. | Shields recharge 15% faster. | 45 ![]() |
2 | Yes | XML |
Weapon Pre-igniter | Weapons are made immediately available after an FTL jump. | All powered weapons are ready to shoot after an FTL jump. Does not affect the Artillery Beam. Charge weapons only charged to 1 bubble. | 120 ![]() |
4 | No | XML |
FTL Recharge Booster | The ship's FTL Drive powers up 25 percent faster. | FTL Drive charges 25% faster. | 50 ![]() |
2 | Yes | XML |
Allows the ship to jump to any previously visited beacon. | The ship can jump to any previously visited beacon. | 60 ![]() |
3 | No | XML | |
Drone Recovery Arm | Non-destroyed drones will be retrieved when jumping, allowing their parts to be reused. | Drone parts are recovered after a battle if the drone was not destroyed. Does NOT include Boarding or Hull Repair Drones. | 50 ![]() |
2 | No | XML |
FTL Jammer | Scramble enemy ship's FTL computers doubling the time it takes for them to jump. | Doubles enemy FTL recharge time. | 30 ![]() |
3 | No | XML |
Lifeform Scanner | Detects the location of any life forms, even when sensors don't function. | Show location of hidden lifeforms on enemy ship even when sensors are down | 40 ![]() |
0 | No | XML |
Zoltan Shield Bypass | Allows crew/bomb teleportation and mind control to work through Super Shields. | Allows teleporting and mind control through Super Shields | 55 ![]() |
0 | No | XML |
Defense Scrambler | Prevents enemy defense drones from targeting anything. | Disrupts targeting by enemy Defense Drones | 80 ![]() |
0 | No | XML |
Backup DNA Bank | Your crew is safe in clone storage even if the system is off or broken. | Crew that dies won't be lost if Cloning Bay is down | 40 ![]() |
0 | No | XML |
Battery Charger | Backup Battery's lock time is halved. | Decrease Backup battery recharge time by 50% | 40 ![]() |
0 | No | XML |
Emergency Respirators | Crew take half damage from low oxygen. | Crew take 50% damage in vacuum | 50 ![]() |
0 | No | XML |
Fire Suppression | Automatically put out fires throughout the ship. | Gradually puts out fires as though a crewmember were stationed in every room | 65 ![]() |
0 | No | XML |
Explosive Replicator | Missile based weapons have a 50 percent chance of not using a missile. | Missile based weapons have a 50% chance of not using a missile | 60 ![]() |
0 | No | XML |
Distraction Buoys | Leaves a false signal at sector start to delay Rebels 1 jump. | Delays Rebels 1 jump at start of each sector | 55 ![]() |
0 | No | XML |
Hacking Stun | All crew inside a room during a Hacking Pulse will be stunned for the duration. | Add stun effect to Hacking system activation | 60 ![]() |
0 | No | XML |
Reconstructive Teleport | Crew gets fully healed by teleportation. | Heals crewmembers to full with each teleport | 70 ![]() |
0 | No | XML |
[edit]
Name | Description | Effect | Scrap Cost | Rarity | Stackable | Blueprint Name |
---|---|---|---|---|---|---|
Damaged Stasis Pod | This bizarre alien artifact appears to be barely operational. It has no practical function but perhaps someone can repair it. | Can be opened by an event to add a sparkling new crystal crew member to your ship! This pod is also the start of a quest for a new ship. | 30 ![]() |
0 | Yes | XML |
Ship-specific augmentations[edit]
Name | Description | Effect | Scrap Cost | Rarity | Stackable | Blueprint Name |
---|---|---|---|---|---|---|
Rock Plating | Superior hull armor provides a 15 percent chance to negate incoming hull damage (hit systems will still be damaged). | 15% chance to resist hull damage. Cannot be bought. Rare reward from the Rock ship quest. | 80 ![]() |
0 | No | XML |
Crystal Vengeance | Every time your ship takes damage, there is a 10 percent chance to break off a shard that flies at your enemy. | Gives a 10% chance to return some damage to the enemy. Cannot be bought. | 80 ![]() |
0 | No | XML |
Zoltan Shield | An unexplained technology creates this nearly impenetrable shield. Only the energy outburst from an FTL engine is powerful enough to recharge it. | An additional shield that can take 5 damage, stops missiles, and prevents boarding/mind control. Takes twice the damage from ion weapons. Cannot be bought. Rare reward from the Zoltan ship quest. | 80 ![]() |
0 | No | XML |
Engi Med-bot Dispersal | Floods the ship with Engi nano med-bots, healing the crew even when they are outside of the med-bay (at a reduced speed). | Crew members are healed in rooms outside the Med-Bay, at 1/4th the speed of base med-bay healing, provided the med-bay is powered. Does not work with Cloning Bay. Does not increase with Med-Bay upgrades. Cannot be bought, but can be earned from the Engi Ship vs. Rebel Fighter event. | 60 ![]() |
0 | No | XML |
Slug Repair Gel | Slug ships excrete a thick gel that automatically repairs any hull breaches. | Can be earned by doing slug ship quest. | 60 ![]() |
0 | No | XML |
Mantis Pheromones | Your crew's movement speed is increased by 25 percent. | Crew moves 25% faster. Cannot be bought. | 50 ![]() |
0 | No | XML |
Drone Reactor Booster | Your ship board drones have their movement speed increased by 50 percent. | Drones speed is increased by 50%. Cannot be bought. | 50 ![]() |
0 | No | XML |
Titanium System Casing | All ship systems have additional plating that provides a 15 percent chance to negate damage when hit (hull will still be damaged) | 15% chance to resist system damage. Can be earned by doing the stealth ship quest. | 100 ![]() |
0 | No | XML |