- 1 General Progression
- 2 Going the Distance
- 3 Skill and Equipment Feats
- 4 Ship-specific achievements
|Just Getting Started||Get to sector 5.|
|Federation Base in Range||Get to sector 8.|
|Federation Victory (Easy)||Beat the boss on Easy.|
|Federation Victory (Normal)||Beat the boss on Normal.|
|Your Own Fleet||Unlock every playable ship.
Only the Type A layout of the ships need to be unlocked.
|Rule Ten: Greed is Eternal||Collect 10,000 scrap across all games.|
|Warlord||Defeat 1000 ships across all playthroughs.|
Going the Distance
|Coming in for my Pacifism run!||Get to sector 5 without firing a shot, using an offensive drone, or teleporting. Anti-personnel drones do not count as offensive drones.|
|I don't need no stinkin' upgrades||Get to sector 5 with no system/reactor upgrades.|
|On a Wing and a Prayer||Get to sector 5 without repairing at a store.|
|Ballistophobia||Get to sector 8 without using missiles/bombs.|
|Technophobia||Get to sector 8 without using drones.|
|Living off the Land||Get to sector 8 without buying at a store (Repairs are ok).|
|No Redshirts Here||Get to sector 8 without losing a crewmember.|
Skill and Equipment Feats
|Some people just like to watch ships burn||Have every square of an enemy ship on fire simultaneously.
Requires Fire Beam or Fire Bomb. Throw fires everywhere before the ship explodes, crew dies, or FTL jumps away.
|Astronomically Low Odds||Fail to evade 5 shots in a row with a fully powered and upgraded engine.|
|BOARDING OBJECTIVE SUCCESSFUL||Have a single boarding drone kill 4 crewmembers on one ship.
It is recommended to teleport over a boarding party and damage most crew to near-death while switching rooms to target other enemy crew, then return the crew and send in the boarding drone to finish them off. /*send the boarding drone FIRST, then send a boarding party to weaken enemies, then return the crew and leave the drone finish the enemies, will only work this way */
|They never saw it coming||Use the Weapon Pre-Igniter augmentation to destroy an enemy ship in one volley before the enemy can get a single shot off.
Glaive Beam and/or Hull Missiles may help.
|Trustworthy Auto-Pilot||Defeat an enemy ship with all of your crew aboard it.
See the second Mantis ship. You could also get this with any ship simply by throwing all your crew into it before you kill the enemy crew. Upgraded teleport or Heal Bombs might help.
|Slice and Dice||Hit every room of a ship with at least one beam in under 5 seconds.
Best targets are the small Slug ships or small automated crafts. Artillery beam helps, but using multiple beams on an unshielded Auto-Scout is by far the easiest.
|Victory through Asphyxiation||Empty the oxygen (Net level less than 5 percent) of a non-automated, hostile enemy ship.
Slug Interceptors are the best target for this. The Oxygen system for that ship is separated from the rest of the ship, so the crew can't even reach it to repair it. Just nuke it then wait for them to suffocate. 1 missile or bomb and you're done.
- Completing any 2 ship-specific achievements will unlock the Type B layout of that ship.
The Kestrel / The Red-Tail
|The United Federation||Have six unique aliens on the Kestrel Cruiser simultaneously.
You need one crew member from each race. The Human counts as 1, meaning 5 aliens, actually. This is somewhat easier to complete in the Kestrel B, because your starting crew includes three of the six required races.
|Full Arsenal||Have every system and subsystem installed on the Kestrel Cruiser at one time.
Only the Teleporter, Cloak and Drone systems are missing when you start the game.
|Tough Little Ship||As the Kestrel Cruiser, repair back to full health when it only has 1 HP remaining.
Find an asteroid field near a store. Make sure you have enough scrap to repair all damage and ensure the path to the store is clear. At the asteroid field, drop your shield and let the asteroids hit you. When you reach 2 HP, wait for the next asteroid. When you see it, activate your shields before it hits. They take some time to actually activate and protect from further damage.
A safer, more sure way is with a controlled burn using Fire Bomb. Stop 1 jump short of a store, getting some damage along the way. It does NOT count if you reduce your hull to 1 while you are AT the store. Lower your shields. Use firebomb to hit your own shield room and open the door so it can spread to medical. Each system destroyed reduces your hull by 1. When the fire has destroyed those two systems, put the fires out by venting. Then let the oxygen recharge and repair the systems. Repeat as needed. Note: it goes faster if you upgrade your oxygen to level 2 and you should have doors at least level 2 to keep the fire from getting out of hand.
The Nesasio / DA-SR 12
|Bird of Prey||Destroy a ship at full health during a single cloak in the Stealth Cruiser.
Upgrade your cloak to the highest level as soon as you can. With this cloak, your pre-installed weapons can fire two volleys at this level. This is more than enough to take out the unshielded Auto-Scouts.
|Phase Shift||With the Stealth Cruiser, avoid 9 points of damage during a single cloak.
In essence, this means finding an enemy ship that can potentially deal 9+ damage in a single volley. This can easily be done against the Rebel Flagship's third stage.
|Tactical Approach||With the Stealth Cruiser, get to sector 8 without jumping to a beacon with an environmental danger.
Jumping to a regular nebula beacon will not prevent you from getting this achievement.
|Take no prisoners!||Kill the crew of 20 ships by sector 6 in the Mantis Cruiser.
Fly around and look for fights, this one is self explanatory.
|Avast, ye scurvy dogs!||Kill 5 enemy crew in a fight without taking hull damage or losing a crew member while using the Mantis Cruiser.
Find a high level ship that has many crew members, and use advanced shields, along with defense drones. You could also disable their weapons early into a fight.
|Battle Royale||While using the Mantis Cruiser, kill the last enemy with your last crew member on their ship.
If you find a ship with 2 crewmembers, this is quite easy. Send over two of your crew, and have one of them fight the two enemies. As you do this, open the airlocks and subject them to zero oxygen, killing them. With your first away team member dead, send in the second. Mantises should be easily able to do this.
The Torus / The Vortex
|Robotic Warfare||With the Engi Cruiser, have 3 drones functioning at the same time.|
|I hardly lifted a finger||With the Engi Cruiser, destroy an enemy ship using only drones (no weapons).
The Torus starts with an Anti-Ship I drone. Activate it against an unshielded Auto-Scout, occasionally found at the start of the game. Alternately, you could just use the drone in an asteroid field. The rocks and drone will be too much for a single shield bubble to stop. But this tactic runs the risk of wasting drones because rocks sometimes crash into them and wreck the drone.
|The guns... They've stopped||Have 4 enemy systems or subsystems ioned at the same time while using the Engi Cruiser.
The Osprey / Nisos
|Master of Patience||Use only the Artillery Beam to destroy an enemy ship while taking no hull damage.
Easiest if you have enough shield so an enemy ship cannot damage you. (i.e. You have 2 shield, and the enemy has a 1-shot laser and a beam weapon)
|Diplomatic Immunity||While using the Federation Cruiser, use your crew in 4 special blue event choices by sector 5.
The Osprey starts with three different crew members who can trigger blue choices, making this an easy task. Note that you can still complete the achievement in sector five.
|Artillery Mastery||Get to sector 5 in the Federation Cruiser without upgrading your weapon system.
You can upgrade your artillery or buy new weapons, just don't buy any more power slots for your regular weapon systems.
Man of War / The Stormwalker
|We're in Position!||While using the Slug Cruiser, have vision of every room of the enemy ship without functioning sensors.|
|Home Sweet Home||Jump to 30 nebula locations before sector 8.
Waiting while out of fuel counts as a "jump" in this context.
|Disintegration Ray||While using the Slug Cruiser, kill 3 enemy crew members with one shot from the Anti-Bio Beam.
Repair drones count, and die in one hit of the beam.
Bulwark / Shivan
|Is it warm in here?||Have your crew kill a burning enemy on their ship while using the Rock Cruiser.|
|Defense Drones Don't Do D'anything!||While using the Rock Cruiser, destroy an enemy ship which has a defense drone deployed using only missiles.
The Crew Teleporter can be used, provided the away team attack only enemy crew.
|Ancestry||Find the secret sector with the Rock Cruiser.|
The Adjudicator / Noether
|Shields Holding||Destroy a ship before it gets through the Zoltan Shield.
Automated ships without shields are good for this.
|Givin' her all she's got, Captain!||With the Zoltan Cruiser, have 29 power in systems at the same time.
This only applies to the main systems. This also means you need at least 4 Zoltan crew members, as the reactor can only give 25 power.
|Manpower||Get to sector 5 without upgrading your reactor in the Zoltan Cruiser.|
The Kruos / The Shrike
|Advanced Mastery||Have Hacking, Mind Control and the Battery Active at once.|
|Scrap Hoarder||Have at least 600 scrap in your ship storage|
|Loss of Cabin Pressure||Get to sector 8 without your ship's net oxygen levels exceeding 20 percent (starts after the first jump).|
Bravais / Carnelian
|Sweet Revenge||Destroy an enemy ship with a shard from the Crystal Vengeance augment (unique to the Crystal Cruiser).|
|No Escape||While using the Crystal Cruiser, trap 4 enemy crew in a single room using the Crystal Being power or a Lockdown Bomb.
Only granted if all four enemy crew are actively engaged in combat (not shooting at doors).
|Clash of the Titans||Destroy 15 Rock Ships (pirates count) using the Crystal Cruiser.
Go to a Rock controlled sector or Rock homeworlds, where these are commonplace. Note that capturing intact by killing crew does not count - you must destroy the ship.