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==Ion==
 
==Ion==
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Ion weapons temporarily disable [[systems]] without causing hull or system damage. Systems hit with an ion weapon are shown in a light blue colour with a countdown until the impairment expires. For each ion damage a weapon causes, the cooldown increases by five seconds. All crew bonuses for the system are lost for the duration of the ion damage. While a system is recovering from ion damage, if it takes additional ion damage, its cooldown is extended -and- more of the system becomes disabled, so focus firing on a single system with ion damage can result in it being completely disabled. Powered down systems are not affected. Hitting shields with ion damage counts as hitting the shield system. Ion weapons deal twice the damage to Zoltan shields.
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Ion weapons temporarily disable [[systems]] without causing hull or system damage. Systems hit with an ion weapon are shown in a light blue colour with a countdown until the impairment expires. For each ion damage a weapon causes, the cooldown increases by five seconds. All crew bonuses for the system are lost for the duration of the ion damage. Powered down systems are not affected. Hitting shields with ion damage counts as hitting the shield system. Ion weapons deal twice the damage to Zoltan shields.
  
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Ion weapons (other than Ion bombs) travel more slowly than lasers. When volley firing with a mix of ion and laser weaponry, usually you will want to fire the ion weapons first, wait to see if they hit the enemy shields, and then fire your lasers. If you fire all your weapons at once, the lasers will reach the target before the ion shots do.
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For each ion damage point one power bar is disabled.
  
 
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