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Difference between revisions of "The Osprey"

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Revision as of 20:52, 23 December 2013

The Osprey
Cruiser Hull Federation A The Osprey.png
Cruiser Federation A The Osprey.png
Ship type Federation Cruiser
Layout Layout A
Weapons Burst Laser II, Artillery Beam
Missiles 5 Missiles
Drone parts 2 Drone parts
Power 8
Augmentations None
Achievements Master of Patience, Diplomatic Immunity, Artillery Mastery
Door System
Weapon Control
Artillery Beam

Kestrel Cruiser
The Kestrel
Stealth Cruiser
The Nesasio
DA-SR 12
Mantis Cruiser
The Gila Monster
The Basilisk
Engi Cruiser
The Torus
The Vortex
Federation Cruiser
The Osprey
Slug Cruiser
Man of War
The Stormwalker
Rock Cruiser
Zoltan Cruiser
The Adjudicator
Crystal Cruiser


The Osprey is a Federation craft with a powerful, shield-piercing artillery beam. This adds extra firepower at the cost of the option of a cloaking device. It starts with a diverse crew of a Human, Mantis, Engi and Rockman. The Osprey is equipped with a Burst Laser II and one rank of its Artillery Beam.

How to Unlock the Osprey

The Osprey is unlocked by defeating the Rebel Flagship.


Ship Strengths

  • Artillery Beam pierces all layers of shields and can be very damaging.
  • Diverse crew means the Osprey is well defended from boarders, can repair damage quickly, and has many blue options available at events.
  • The Burst Laser II is also a strong weapon which will be useful to the end of the game.

Ship Weaknesses

  • Artillery beam fires automatically and cannot be aimed by the player.
  • The Osprey cannot mount a Cloaking Device due to the Artillery Beam replacing it.
  • Defense is a priority for the endgame due to the dangerous power surges of the Rebel Flagship.

Leaving the Hangar

The Osprey's most unique feature is Artillery Beam. This powerful beam is powered separately from the ship's main weapons system. It cannot be manned for any bonuses. The Artillery Beam fires automatically and pierces through all shields at a constant 1 damage per room. Since the beam fires automatically and randomly, it can strike multiple rooms or just one. The ship contains a diverse crew, allowing for many blue text options early on. Another notable feature of the Osprey is its inability to contain a cloaking system due to the Artillery beam taking up an additional slot. Due to the piercing nature of the Artillery Beam, one has the option to focus entirely on defense, ignoring weapons entirely. Using this strategy, one can neglect upgrading traditional weapons in favor of the more power-efficient Artillery Beam. With the extra scrap and power, additional shields, drones, and engine capacity can be purchased, the latter of which is incredibly useful due to the Osprey's lack of cloaking.


  • The Artillery Beam fires very slowly until it is fully upgraded. It is best not to rely on it completely, unless you haven't been able to find decent weapons.
  • Favour the sectors that match your crew members, in this order: Engi, Rockman, Mantis.
  • Since you will always be able to destroy enemy ships (with time), an early focus on defense will pay off. Upgrade your shields and engines and get a drone control (for defense drones) as early as you can.
  • Damage the enemy weapons systems to give the Artillery Beam time to charge.
  • The boss can be very dangerous for this ship due to the lack of Cloaking Device. Shields Level 4 and a Defense Drone will be almost mandatory to survive Stage 2, and even then you must destroy it quickly.


  • Master of Patience: Use only the Artillery Beam to destroy an enemy ship while taking no hull damage. Upgrade your shield to level 2 as soon as you can, then find a ship with no bombs, Burst Lasers, or missiles, and just wait for the beam to fire.
  • Diplomatic Immunity: While using the Federation Cruiser, use your crew in 4 special blue event choices by Sector 5.
  • Artillery Mastery: Get to Sector 5 in the Federation Cruiser without upgrading your weapons system.