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Systems

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Systems serve as individual components of a ship which provide certain functions depending on their state of power, crew presence and upgrade level.

Some systems can be manned by the crew to provide set bonuses, while others require crew attendance to function at all. The bonuses gained from manning can improve over time when the crew member gains experience.

Shields

Purchase price 150 Scrap
Upgrade level Level Bonus Level Cost
Level 1 - -
Level 2 1 Shield Bar 100 Scrap
Level 3 - 20 Scrap
Level 4 2 Shield Bars 30 Scrap
Level 5 - 40 Scrap
Level 6 3 Shield Bars 60 Scrap
Level 7 - 80 Scrap
Level 8 4 Shield Bars 100 Scrap

Powers your shields. Every shield layer can block one incoming shot. Upgrading the system increases the layer count. Some enemy cruisers can have up to five layers, while player cruisers can reach the maximum of four.

It takes approximately 2 seconds to recharge one layer of shields. This can be improved further by the augmentation Shield Charge Boosters and manning the system with a crew member.

Skill level of crew member Manning bonus
Level 0 (Clear skillbar) 10% faster recharge
Level 1 (Green skillbar) 20% faster recharge
Level 2 (Golden skillbar) 29% faster recharge





Engines

Upgrade level Level Bonus Level Cost
Level 1 Dodge: 5; FTL: 1x -
Level 2 Dodge: 10; FTL: 1.25x 10 Scrap
Level 3 Dodge: 15; FTL: 1.5x 15 Scrap
Level 4 Dodge: 20; FTL: 1.75x 30 Scrap
Level 5 Dodge: 25; FTL: 2x 40 Scrap
Level 6 Dodge: 28; FTL: 2.25x 60 Scrap
Level 7 Dodge: 31; FTL: 2.5x 80 Scrap
Level 8 Dodge: 35; FTL: 2.75x 120 Scrap

Powers the FTL drive and allows the ship to dodge. Upgrading improves dodge chance and the rate that your FTL drive charges. The FTL recharge rate can be further improved by the augmentation FTL Recharge Booster and the chance of dodging can be raised by manning the system. A higher upgrade level can provide blue options in certain events.

Skill level of crew member Manning bonus
Level 0 (Clear skillbar) Evasion +5%
Level 1 (Green skillbar) Evasion +7%
Level 2 (Golden skillbar) Evasion +10%





Oxygen

Upgrade level Level Bonus Level Cost
Level 1 Normal refill rate -
Level 2 3x refill rate 25 Scrap
Level 3 6x refill rate 50 Scrap

Refills the oxygen in the ship. Upgrading increases the rate of refill.






Weapon Control

Purchase price 20 Scrap
Upgrade level Level Cost
Level 1 -
Level 2 60 Scrap
Level 3 25 Scrap
Level 4 35 Scrap
Level 5 50 Scrap
Level 6 75 Scrap
Level 7 90 Scrap
Level 8 100 Scrap

Powers all of the ship's weapons. Upgrading lets you power more weapons.

This system can be manned by a crew member to increase the recharge rate. The augmentation Weapon Pre-igniter charges the weapons right after an FTL jump. The recharge rate can be further improved by the augmentation Automated Re-Loader.

Skill level of crew member Manning bonus
Level 0 (Clear skillbar) 10% faster charge
Level 1 (Green skillbar) 14% faster charge
Level 2 (Golden skillbar) 19% faster charge






Drone Control

Powers all of the ship's drones. Drones are automated robots that perform tasks like attacking enemy ships or repairing systems.

Purchase price: 80 scrap

Medbay

Heals all crew-members within the Medbay room. Upgrading increases healing speed. Side note: Base medbay heals exactly at the rate that crew loses health when suffocating so crew is safe in medbay with completely vented ship.

A level 2 medbay provides (Improved Medbay) blue options in certain situations.

A level 3 medbay provides (Advanced Medbay) blue options in certain situations.

(naming consistency is questionable, sometimes (Medbay) is the term used.)


Purchase price: 60 scrap

Upgrade level Level Bonus Level Cost
Level 1 Healing Boost: 1x -
Level 2 Healing Boost: 1.5x 35 Scrap
Level 3 Healing Boost: 3x 60 Scrap

Cloaking

Cloaks the ship, adding 60 to your evasion and preventing the enemy ship from locking on with their weapons.

  • dodge bonuses from engines (max 35%), engine manning crew (max 10%), piloting manning crew (max 10%), & cloaking (60%) all stack, making the maximum possible dodge bonus in-game an excessive 115%. Or 55% if you don't use cloaking.

Purchase price: 150 scrap

Crew Teleporter

Allows you to send your crew-members to board enemy vessels.


Purchase Price: 75 Scrap

Upgrade level Level Bonus Level Cost
Level 1 20 sec cooldown -
Level 2 15 sec cooldown 30 Scrap
Level 3 10 sec cooldown 60 Scrap

Subsystems

Piloting

Allows the ship to make FTL jumps and dodge when piloted. Upgrading adds auto-pilot that allows some evasion even without a pilot.

Level 2 piloting subsytem provides (Piloting) blue options in certain situations.


Upgrade level Level Description Level Cost
Level 1 Needs pilot to function -
Level 2 Auto 1/4 evasion 20 Scrap
Level 3 Auto 1/2 evasion 50 Scrap

This subsystem can be manned by a crewmember for a bonus as follows:

Skill level of crew member Manning bonus
Level 0 (Clear skillbar) Evasion +5%
Level 1 (Green skillbar) Evasion +7%
Level 2 (Golden skillbar) Evasion +10%

If left unmanned without autopilot, this subsystem will not function at all, dropping evasion to 0%.

Sensors

Reveals the interior of your ship and gives information about enemy ships.

Level 2 sensors provide (Improved Sensors) blue options in certain situations.

Level 3 sensors provide (Advanced Sensors) blue options in certain situations.


Purchase price: 40 Scrap

Upgrade level Level Bonus Level Cost
Level 1 See ship interior -
Level 2 See enemy interior 25 Scrap
Level 3 See enemy power use 60 Scrap

Door System

Allows remote opening and closing of doors. Upgrading to Blast Doors impedes fire spread and intruder movement.


Purchase price: 60 Scrap

Upgrade level Level Bonus Level Cost
Level 1 Normal doors -
Level 2 Blast doors 20 Scrap
Level 3 Improved blast doors 50 Scrap

Reactor

The reactor can provide a maximum of 25 power bars. The cost of first five is 15, the next 20, then 25, following with 30 and finally 35 for the last set.