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(Shields)
(Hacking: Hacking the teleporter also has an effect)
 
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|-
 
|-
 
! colspan="2" style="text-align: right;" | Purchase price
 
! colspan="2" style="text-align: right;" | Purchase price
| {{Scrap|150}}
+
| {{Scrap|125}}
 
|-
 
|-
 
! Upgrade level !! Level Bonus !! Level Cost
 
! Upgrade level !! Level Bonus !! Level Cost
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|}</div>Powers your shields. Every shield layer can block one incoming shot. Upgrading the system increases the layer count. Some enemy cruisers can have up to five layers, while player cruisers can reach the maximum of four.
 
|}</div>Powers your shields. Every shield layer can block one incoming shot. Upgrading the system increases the layer count. Some enemy cruisers can have up to five layers, while player cruisers can reach the maximum of four.
  
It takes approximately 2 seconds to recharge one layer of shields. This can be improved further by the augmentation [[Shield Charge Boosters]] and manning the system with a crew member.  You can easily train the shield skill by sitting in an asteroid field and taking hits.
+
It takes approximately 2 seconds to recharge one layer of shields. This can be improved further by the augmentation [[Shield Charge Boosters]] and manning the system with a crew member.  You can easily train the shield skill by sitting in an asteroid field and taking hits, as long as an enemy is present.
  
 
{| class="wikitable"
 
{| class="wikitable"
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| Level 1 (Green skillbar) || 20% faster recharge
 
| Level 1 (Green skillbar) || 20% faster recharge
 
|-
 
|-
| Level 2 (Golden skillbar) || 29% faster recharge
+
| Level 2 (Golden skillbar) || 30% faster recharge
 
|}
 
|}
 
<br/><br/><br/><br/><br/>
 
<br/><br/><br/><br/><br/>
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| Level 0 (Clear skillbar) || 10% faster charge
 
| Level 0 (Clear skillbar) || 10% faster charge
 
|-
 
|-
| Level 1 (Green skillbar) || 14% faster charge
+
| Level 1 (Green skillbar) || 15% faster charge
 
|-
 
|-
| Level 2 (Golden skillbar) || 19% faster charge
+
| Level 2 (Golden skillbar) || 20% faster charge
 
|}
 
|}
 
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<br/><br/><br/><br/><br/><br/>
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It uses a [[Drone parts|drone part]] every time a new drone is activated. Those can be regained to an extent with the use of the augmentation [[Drone Recovery Arm]].
 
It uses a [[Drone parts|drone part]] every time a new drone is activated. Those can be regained to an extent with the use of the augmentation [[Drone Recovery Arm]].
<br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/>
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<br/><br/><br/><br/><br/><br/>
  
 
=== Artillery Beam ===
 
=== Artillery Beam ===
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! Upgrade level !! Level Bonus !! Level Cost
 
! Upgrade level !! Level Bonus !! Level Cost
 
|-
 
|-
| Level 1 || Cool down: 50 sec || -
+
| Level 1 || Cooldown: 50 sec || -
 
|-
 
|-
| Level 2 || Cool down: 40 sec || {{Scrap|30}}
+
| Level 2 || Cooldown: 40 sec || {{Scrap|30}}
 
|-
 
|-
| Level 3 || Cool down: 30 sec || {{Scrap|50}}
+
| Level 3 || Cooldown: 30 sec || {{Scrap|50}}
 
|-
 
|-
| Level 4 || Cool down: 20 sec || {{Scrap|80}}
+
| Level 4 || Cooldown: 20 sec || {{Scrap|80}}
|}</div>Powers a slow, high-powered beam that pierces all shields and does one damage per room hit. More power means faster cooldown. Exclusive to the Federation Cruiser and its' B layout.
+
|}</div>Powers a slow, high-powered beam that pierces all shields and does one damage per room hit. More power means faster cooldown. Exclusive to the Federation Cruiser and its B layout.
 
<br/><br/><br/><br/><br/><br/><br/><br/>
 
<br/><br/><br/><br/><br/><br/><br/><br/>
  
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| Level 2 || Healing Boost: 1.5x || {{Scrap|35}}
 
| Level 2 || Healing Boost: 1.5x || {{Scrap|35}}
 
|-
 
|-
| Level 3 || Healing Boost: 3x || {{Scrap|60}}
+
| Level 3 || Healing Boost: 3x || {{Scrap|45}}
 
|}</div>Heals all crew-members within the Medbay room. Upgrading increases healing speed.
 
|}</div>Heals all crew-members within the Medbay room. Upgrading increases healing speed.
 +
 +
This includes crew members who are simply walking through the medbay. Thus it is possible to heal more crew members at once than there are slots in the medbay by ordering crew to walk back and forth within the medbay.
  
 
The base medbay heals at the same speed the crew loses health when suffocating.
 
The base medbay heals at the same speed the crew loses health when suffocating.
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|-
 
|-
 
! colspan="2" style="text-align: right;" | Purchase price
 
! colspan="2" style="text-align: right;" | Purchase price
| {{Scrap|75}}
+
| {{Scrap|90}}
 
|-
 
|-
 
! Upgrade level !! Level Bonus !! Level Cost
 
! Upgrade level !! Level Bonus !! Level Cost
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| Level 3 || 10 sec cooldown || {{Scrap|60}}
 
| Level 3 || 10 sec cooldown || {{Scrap|60}}
 
|}</div>Allows you to send your crew-members to board enemy vessels.
 
|}</div>Allows you to send your crew-members to board enemy vessels.
 +
 +
A Lvl 2 Teleporter will grant additional blue options in some situations.
 +
As a random fact you are able to teleport in mind controlled enemies for clearing the crew from a ship.
 
<br/><br/><br/><br/><br/><br/><br/><br/>
 
<br/><br/><br/><br/><br/><br/><br/><br/>
 +
 +
=== Hacking ===
 +
<div style="float:right">
 +
{| class="wikitable"
 +
|-
 +
! colspan="2" style="text-align: right;" | Purchase price
 +
| {{Scrap|80}}
 +
|-
 +
! Upgrade level !! Level Bonus !! Level Cost
 +
|-
 +
| Level 1 || 4 sec disruption || -
 +
|-
 +
| Level 2 || 7 sec disruption || {{Scrap|35}}
 +
|-
 +
| Level 3 || 10 sec disruption || {{Scrap|60}}
 +
|}</div>Targets a single system, locking its doors and granting the ability to temporarily disable or disrupt it.  Requires drone part to launch.
 +
 +
{| class="wikitable sortable"
 +
|-
 +
! Targeted System !! Effects
 +
|-
 +
| Shields || Temporarily drain power from enemy shields.
 +
|-
 +
| Engines || Temporarily reduce the enemy's evasion to 0.
 +
|-
 +
| Medbay || Temporarily drains health from crew in Medbay.
 +
|-
 +
| Cloning Bay || Shuts down Cloning Bay.
 +
|-
 +
| Oxygen || Temporarily drain the enemy ship of oxygen.
 +
|-
 +
| Weapons || Temporarily drain charge from enemy weapons.
 +
|-
 +
| Drones || Stuns enemy drones.
 +
|-
 +
| Hacking || Shuts down enemy Hacking.
 +
|-
 +
| Mind Control || Free any currently controlled people and temporarily mind control an enemy unit.
 +
|-
 +
| Cloaking || Temporarily shut down the enemy's ability to cloak.
 +
|-
 +
| Teleporter || Enemy boarders are teleported back to their ship.
 +
|-
 +
| Piloting || Temporarily reduce the enemy ship's evasion to 0.
 +
|-
 +
| Sensors || Temporarily shut down enemy sensors
 +
|-
 +
| Doors || Temporarily lock down all enemy doors.
 +
|-
 +
| Battery Backup || Temporarily shut down Battery Backup and disable 2 power bars of enemy reactor.
 +
|}
 +
 +
=== Clone Bay ===
 +
<div style="float:right">
 +
{| class="wikitable"
 +
|-
 +
! colspan="2" style="text-align: right;" | Purchase price
 +
| {{Scrap|50}}
 +
|-
 +
! Upgrade level !! Level Bonus !! Level Cost
 +
|-
 +
| Level 1 || 12 sec clone + 8 hp / jump || -
 +
|-
 +
| Level 2 || 9 sec clone + 16 hp / jump || {{Scrap|35}}
 +
|-
 +
| Level 3 || 7 sec clone + 25 hp / jump || {{Scrap|45}}
 +
|}</div>Automatically clones dead crew with skill penalty (10-15%).  Taking advantage of micro-cloning, crew heals partially with every jump.  Jump heal is passive and requires no power. 
 +
 +
You can only have either the Medbay system or the Clone Bay on a ship.  When you have one, the other will appear in stores.
 +
 +
Crew which are left on an enemy ship that jumps away are still lost.
 +
 +
All of your crew will respawn after death as long as your Clone Bay is operational. If you have the Backup DNA Bank augment, the system does not need to be operational to prevent crew from dying permanently.
 +
<br/><br/><br/><br/><br/>
 +
 +
=== Mind Control ===
 +
<div style="float:right">
 +
{| class="wikitable"
 +
|-
 +
! colspan="2" style="text-align: right;" | Purchase price
 +
| {{Scrap|75}}
 +
|-
 +
! Upgrade level !! Level Bonus !! Level Cost
 +
|-
 +
| Level 1 || Mind control one person || -
 +
|-
 +
| Level 2 || Boosts health and damage || {{Scrap|30}}
 +
|-
 +
| Level 3 || Increases boost || {{Scrap|60}}
 +
|}</div>Targets a room, turning an enemy crew member into an ally for a few seconds. Can also be used to cancel out enemy mind control on a crewmember.
 +
 +
<br/><br/><br/><br/><br/><br/>
  
 
== Subsystems ==
 
== Subsystems ==
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| Level 1 || Needs pilot to function || -
 
| Level 1 || Needs pilot to function || -
 
|-
 
|-
| Level 2 || Auto 1/4 evasion || {{Scrap|20}}
+
| Level 2 || Auto: 50% evasion || {{Scrap|20}}
 
|-
 
|-
| Level 3 || Auto 1/2 evasion || {{Scrap|50}}
+
| Level 3 || Auto: 80% evasion || {{Scrap|50}}
 
|}</div>Allows the ship to make FTL jumps and dodge when piloted. Upgrading adds auto-pilot that allows some evasion even without a pilot.
 
|}</div>Allows the ship to make FTL jumps and dodge when piloted. Upgrading adds auto-pilot that allows some evasion even without a pilot.
  
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| Level 2 || See enemy interior || {{Scrap|25}}
 
| Level 2 || See enemy interior || {{Scrap|25}}
 
|-
 
|-
| Level 3 || See enemy power use || {{Scrap|60}}
+
| Level 3 || See enemy weapon cooldowns || {{Scrap|40}}
 +
|-
 +
| Level 4 || See enemy power use || -
 
|}</div>Reveals the interior of your ship and gives information about enemy ships.
 
|}</div>Reveals the interior of your ship and gives information about enemy ships.
  
Level 2 sensors provide <span style="color: #0066FF">(Improved Sensors)</span> blue options and level 3 sensors provide <span style="color: #0066FF">(Advanced Sensors)</span> blue options in certain situations.
+
Additional levels of Sensors provide certain blue options in events. Sensors can be manned which will provide a +1 level boost to the system. Level 4 can only be achieved by manning the system.
 
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! Upgrade level !! Level Bonus !! Level Cost
 
! Upgrade level !! Level Bonus !! Level Cost
 
|-
 
|-
| Level 1 || Normal doors || -
+
| Level 1 || Normal Doors || -
 +
|-
 +
| Level 2 || Blast Doors || {{Scrap|35}}
 
|-
 
|-
| Level 2 || Blast doors || {{Scrap|20}}
+
| Level 3 || Improved Blast Doors || {{Scrap|50}}
 
|-
 
|-
| Level 3 || Improved blast doors || {{Scrap|50}}
+
| Level 4 || Super Blast Doors || -
|}</div>Allows remote opening and closing of doors. Upgrading to Blast Doors impedes fire spread and intruder movement.
+
|}</div>Allows remote opening and closing of doors. Upgrading to Blast Doors impedes fire spread and intruder movement.  Level 4 Blast Doors can only be achieved by manning the system.
 +
<br/><br/><br/><br/><br/><br/><br/><br/>
 +
 
 +
=== Backup Battery ===
 +
<div style="float:right">
 +
{| class="wikitable"
 +
|-
 +
!colspan=2| Purchase Price
 +
| {{Scrap|35}}
 +
|-
 +
! Upgrade level !! Level Bonus !! Level Cost
 +
|-
 +
| Level 1 || 2 Power || -
 +
|-
 +
| Level 2 || 4 Power || {{Scrap|50}}
 +
|-
 +
|}</div>Provides 2 or 4 bonus reactor power for 30 seconds.  Cooldown is 60 seconds.  The Cooldown can be reduced by 50% with the Battery Charge Booster.
 
<br/><br/><br/><br/><br/><br/><br/><br/>
 
<br/><br/><br/><br/><br/><br/><br/><br/>
  
 
== Reactor ==
 
== Reactor ==
The reactor can provide a maximum of 25 power bars. The cost of first five is 15, the next 20, then 25, following with 30 and finally 35 for the last set.
+
The reactor can provide a maximum of 25 power bars. The cost of first five is 30, the next 20, then 25, following with 30 and finally 35 for the last set.
 +
 
 +
 
  
 
<br/>
 
<br/>
 
[[Category:Systems]]
 
[[Category:Systems]]

Latest revision as of 00:30, 3 March 2021

Systems serve as individual components of a ship which provide certain functions depending on their state of power, crew presence and upgrade level.

Some systems can be manned by the crew to provide set bonuses, while others require crew attendance to function at all. The bonuses gained from manning can improve over time when the crew member gains experience.

[edit]

Shields[edit]

Purchase price 125 Scrap
Upgrade level Level Bonus Level Cost
Level 1 - -
Level 2 1 Shield Bar 100 Scrap
Level 3 - 20 Scrap
Level 4 2 Shield Bars 30 Scrap
Level 5 - 40 Scrap
Level 6 3 Shield Bars 60 Scrap
Level 7 - 80 Scrap
Level 8 4 Shield Bars 100 Scrap

Powers your shields. Every shield layer can block one incoming shot. Upgrading the system increases the layer count. Some enemy cruisers can have up to five layers, while player cruisers can reach the maximum of four.

It takes approximately 2 seconds to recharge one layer of shields. This can be improved further by the augmentation Shield Charge Boosters and manning the system with a crew member. You can easily train the shield skill by sitting in an asteroid field and taking hits, as long as an enemy is present.

Skill level of crew member Manning bonus
Level 0 (Clear skillbar) 10% faster recharge
Level 1 (Green skillbar) 20% faster recharge
Level 2 (Golden skillbar) 30% faster recharge






Engines[edit]

Upgrade level Level Bonus Level Cost
Level 1 Dodge: 5; FTL: 1x -
Level 2 Dodge: 10; FTL: 1.25x 10 Scrap
Level 3 Dodge: 15; FTL: 1.5x 15 Scrap
Level 4 Dodge: 20; FTL: 1.75x 30 Scrap
Level 5 Dodge: 25; FTL: 2x 40 Scrap
Level 6 Dodge: 28; FTL: 2.25x 60 Scrap
Level 7 Dodge: 31; FTL: 2.5x 80 Scrap
Level 8 Dodge: 35; FTL: 2.75x 120 Scrap

Powers the FTL drive and allows the ship to dodge. Upgrading improves dodge chance and the rate that your FTL drive charges. The FTL recharge rate can be further improved by the augmentation FTL Recharge Booster and the chance of dodging can be raised by manning the system. A higher upgrade level can provide blue options in certain events.

Skill level of crew member Manning bonus
Level 0 (Clear skillbar) Evasion +5%
Level 1 (Green skillbar) Evasion +7%
Level 2 (Golden skillbar) Evasion +10%






Oxygen[edit]

Upgrade level Level Bonus Level Cost
Level 1 Normal refill rate -
Level 2 3x refill rate 25 Scrap
Level 3 6x refill rate 50 Scrap

Refills the oxygen in the ship. Upgrading increases the rate of refill.







Weapon Control[edit]

Purchase price 20 Scrap
Upgrade level Level Cost
Level 1 -
Level 2 60 Scrap
Level 3 25 Scrap
Level 4 35 Scrap
Level 5 50 Scrap
Level 6 75 Scrap
Level 7 90 Scrap
Level 8 100 Scrap

Powers all of the ship's weapons. Upgrading lets you power more weapons.

This system can be manned by a crew member to increase the recharge rate. The augmentation Weapon Pre-igniter charges the weapons right after an FTL jump. The recharge rate can be further improved by the augmentation Automated Re-Loader.

Skill level of crew member Manning bonus
Level 0 (Clear skillbar) 10% faster charge
Level 1 (Green skillbar) 15% faster charge
Level 2 (Golden skillbar) 20% faster charge







Drone Control[edit]

Purchase price 80 Scrap
Upgrade level Level Cost
Level 1 -
Level 2 10 Scrap
Level 3 20 Scrap
Level 4 30 Scrap
Level 5 45 Scrap
Level 6 60 Scrap
Level 7 80 Scrap
Level 8 100 Scrap

Powers all of the ship's drones. Drones are automated robots that perform tasks like attacking enemy ships or repairing systems.

It uses a drone part every time a new drone is activated. Those can be regained to an extent with the use of the augmentation Drone Recovery Arm.





Artillery Beam[edit]

Upgrade level Level Bonus Level Cost
Level 1 Cooldown: 50 sec -
Level 2 Cooldown: 40 sec 30 Scrap
Level 3 Cooldown: 30 sec 50 Scrap
Level 4 Cooldown: 20 sec 80 Scrap

Powers a slow, high-powered beam that pierces all shields and does one damage per room hit. More power means faster cooldown. Exclusive to the Federation Cruiser and its B layout.









Medbay[edit]

Purchase price 60 Scrap
Upgrade level Level Bonus Level Cost
Level 1 Healing Boost: 1x -
Level 2 Healing Boost: 1.5x 35 Scrap
Level 3 Healing Boost: 3x 45 Scrap

Heals all crew-members within the Medbay room. Upgrading increases healing speed.

This includes crew members who are simply walking through the medbay. Thus it is possible to heal more crew members at once than there are slots in the medbay by ordering crew to walk back and forth within the medbay.

The base medbay heals at the same speed the crew loses health when suffocating.

A level 2 medbay provides (Improved Medbay) blue options and a level 3 medbay provides (Advanced Medbay) blue options in certain situations. Sometimes, however, only the term (Medbay) is used.

A medbay will heal your crew as they fight boarders! This is a very powerful advantage, and a level 3 medbay allows a single crewmember to eliminate an entire invasion force. Boarders can be funneled to the medbay by venting other areas, since they will flee rooms with no oxygen.





Cloaking[edit]

Purchase price 150 Scrap
Upgrade level Level Bonus Level Cost
Level 1 Cloak Time: 5 sec -
Level 2 Cloak Time: 10 sec 30 Scrap
Level 3 Cloak Time: 15 sec 50 Scrap

Cloaks the ship, adding 60 to your evasion and preventing the enemy ship from locking on with their weapons.

Shooting weapons while the cloak is active disrupts it, decreasing the time it will be active. This effect can be negated to a certain extent with the use of the augmentation Stealth Weapons.






Crew Teleporter[edit]

Purchase price 90 Scrap
Upgrade level Level Bonus Level Cost
Level 1 20 sec cooldown -
Level 2 15 sec cooldown 30 Scrap
Level 3 10 sec cooldown 60 Scrap

Allows you to send your crew-members to board enemy vessels.

A Lvl 2 Teleporter will grant additional blue options in some situations. As a random fact you are able to teleport in mind controlled enemies for clearing the crew from a ship.







Hacking[edit]

Purchase price 80 Scrap
Upgrade level Level Bonus Level Cost
Level 1 4 sec disruption -
Level 2 7 sec disruption 35 Scrap
Level 3 10 sec disruption 60 Scrap

Targets a single system, locking its doors and granting the ability to temporarily disable or disrupt it. Requires drone part to launch.

Targeted System Effects
Shields Temporarily drain power from enemy shields.
Engines Temporarily reduce the enemy's evasion to 0.
Medbay Temporarily drains health from crew in Medbay.
Cloning Bay Shuts down Cloning Bay.
Oxygen Temporarily drain the enemy ship of oxygen.
Weapons Temporarily drain charge from enemy weapons.
Drones Stuns enemy drones.
Hacking Shuts down enemy Hacking.
Mind Control Free any currently controlled people and temporarily mind control an enemy unit.
Cloaking Temporarily shut down the enemy's ability to cloak.
Teleporter Enemy boarders are teleported back to their ship.
Piloting Temporarily reduce the enemy ship's evasion to 0.
Sensors Temporarily shut down enemy sensors
Doors Temporarily lock down all enemy doors.
Battery Backup Temporarily shut down Battery Backup and disable 2 power bars of enemy reactor.

Clone Bay[edit]

Purchase price 50 Scrap
Upgrade level Level Bonus Level Cost
Level 1 12 sec clone + 8 hp / jump -
Level 2 9 sec clone + 16 hp / jump 35 Scrap
Level 3 7 sec clone + 25 hp / jump 45 Scrap

Automatically clones dead crew with skill penalty (10-15%). Taking advantage of micro-cloning, crew heals partially with every jump. Jump heal is passive and requires no power.

You can only have either the Medbay system or the Clone Bay on a ship. When you have one, the other will appear in stores.

Crew which are left on an enemy ship that jumps away are still lost.

All of your crew will respawn after death as long as your Clone Bay is operational. If you have the Backup DNA Bank augment, the system does not need to be operational to prevent crew from dying permanently.




Mind Control[edit]

Purchase price 75 Scrap
Upgrade level Level Bonus Level Cost
Level 1 Mind control one person -
Level 2 Boosts health and damage 30 Scrap
Level 3 Increases boost 60 Scrap

Targets a room, turning an enemy crew member into an ally for a few seconds. Can also be used to cancel out enemy mind control on a crewmember.







Subsystems[edit]

Piloting[edit]

Upgrade level Level Bonus Level Cost
Level 1 Needs pilot to function -
Level 2 Auto: 50% evasion 20 Scrap
Level 3 Auto: 80% evasion 50 Scrap

Allows the ship to make FTL jumps and dodge when piloted. Upgrading adds auto-pilot that allows some evasion even without a pilot.

Level 2 piloting provides (Piloting) blue options in certain situations.

When on level 1, this subsystem has to be manned by a crew member to function, otherwise dodge chance drops to 0% (unless cloaking). Manning provides a bonus regardless of its necessity.

Skill level of crew member Manning bonus
Level 0 (Clear skillbar) Evasion +5%
Level 1 (Green skillbar) Evasion +7%
Level 2 (Golden skillbar) Evasion +10%

Sensors[edit]

Purchase Price 40 Scrap
Upgrade level Level Bonus Level Cost
Level 1 See ship interior -
Level 2 See enemy interior 25 Scrap
Level 3 See enemy weapon cooldowns 40 Scrap
Level 4 See enemy power use -

Reveals the interior of your ship and gives information about enemy ships.

Additional levels of Sensors provide certain blue options in events. Sensors can be manned which will provide a +1 level boost to the system. Level 4 can only be achieved by manning the system.







Door System[edit]

Purchase Price 60 Scrap
Upgrade level Level Bonus Level Cost
Level 1 Normal Doors -
Level 2 Blast Doors 35 Scrap
Level 3 Improved Blast Doors 50 Scrap
Level 4 Super Blast Doors -

Allows remote opening and closing of doors. Upgrading to Blast Doors impedes fire spread and intruder movement. Level 4 Blast Doors can only be achieved by manning the system.









Backup Battery[edit]

Purchase Price 35 Scrap
Upgrade level Level Bonus Level Cost
Level 1 2 Power -
Level 2 4 Power 50 Scrap

Provides 2 or 4 bonus reactor power for 30 seconds. Cooldown is 60 seconds. The Cooldown can be reduced by 50% with the Battery Charge Booster.









Reactor[edit]

The reactor can provide a maximum of 25 power bars. The cost of first five is 30, the next 20, then 25, following with 30 and finally 35 for the last set.