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|}</div>Powers a slow, high-powered beam that pierces all shields and does one damage per room hit. More power means faster cooldown.
 
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Revision as of 13:11, 7 January 2013

Systems serve as individual components of a ship which provide certain functions depending on their state of power, crew presence and upgrade level.

Some systems can be manned by the crew to provide set bonuses, while others require crew attendance to function at all. The bonuses gained from manning can improve over time when the crew member gains experience.

Shields

Purchase price 150 Scrap
Upgrade level Level Bonus Level Cost
Level 1 - -
Level 2 1 Shield Bar 100 Scrap
Level 3 - 20 Scrap
Level 4 2 Shield Bars 30 Scrap
Level 5 - 40 Scrap
Level 6 3 Shield Bars 60 Scrap
Level 7 - 80 Scrap
Level 8 4 Shield Bars 100 Scrap

Powers your shields. Every shield layer can block one incoming shot. Upgrading the system increases the layer count. Some enemy cruisers can have up to five layers, while player cruisers can reach the maximum of four.

It takes approximately 2 seconds to recharge one layer of shields. This can be improved further by the augmentation Shield Charge Boosters and manning the system with a crew member.

Skill level of crew member Manning bonus
Level 0 (Clear skillbar) 10% faster recharge
Level 1 (Green skillbar) 20% faster recharge
Level 2 (Golden skillbar) 29% faster recharge






Engines

Upgrade level Level Bonus Level Cost
Level 1 Dodge: 5; FTL: 1x -
Level 2 Dodge: 10; FTL: 1.25x 10 Scrap
Level 3 Dodge: 15; FTL: 1.5x 15 Scrap
Level 4 Dodge: 20; FTL: 1.75x 30 Scrap
Level 5 Dodge: 25; FTL: 2x 40 Scrap
Level 6 Dodge: 28; FTL: 2.25x 60 Scrap
Level 7 Dodge: 31; FTL: 2.5x 80 Scrap
Level 8 Dodge: 35; FTL: 2.75x 120 Scrap

Powers the FTL drive and allows the ship to dodge. Upgrading improves dodge chance and the rate that your FTL drive charges. The FTL recharge rate can be further improved by the augmentation FTL Recharge Booster and the chance of dodging can be raised by manning the system. A higher upgrade level can provide blue options in certain events.

Skill level of crew member Manning bonus
Level 0 (Clear skillbar) Evasion +5%
Level 1 (Green skillbar) Evasion +7%
Level 2 (Golden skillbar) Evasion +10%






Oxygen

Upgrade level Level Bonus Level Cost
Level 1 Normal refill rate -
Level 2 3x refill rate 25 Scrap
Level 3 6x refill rate 50 Scrap

Refills the oxygen in the ship. Upgrading increases the rate of refill.







Weapon Control

Purchase price 20 Scrap
Upgrade level Level Cost
Level 1 -
Level 2 60 Scrap
Level 3 25 Scrap
Level 4 35 Scrap
Level 5 50 Scrap
Level 6 75 Scrap
Level 7 90 Scrap
Level 8 100 Scrap

Powers all of the ship's weapons. Upgrading lets you power more weapons.

This system can be manned by a crew member to increase the recharge rate. The augmentation Weapon Pre-igniter charges the weapons right after an FTL jump. The recharge rate can be further improved by the augmentation Automated Re-Loader.

Skill level of crew member Manning bonus
Level 0 (Clear skillbar) 10% faster charge
Level 1 (Green skillbar) 14% faster charge
Level 2 (Golden skillbar) 19% faster charge







Drone Control

Purchase price 80 Scrap
Upgrade level Level Cost
Level 1 -
Level 2 10 Scrap
Level 3 20 Scrap
Level 4 30 Scrap
Level 5 45 Scrap
Level 6 60 Scrap
Level 7 80 Scrap
Level 8 100 Scrap

Powers all of the ship's drones. Drones are automated robots that perform tasks like attacking enemy ships or repairing systems.

It uses a drone part every time a new drone is activated. Those can be regained to an extent with the use of the augmentation Drone Recovery Arm.















Artillery Beam

Upgrade level Level Bonus Level Cost
Level 1 Cool down: 50 sec -
Level 2 Cool down: 40 sec 30 Scrap
Level 3 Cool down: 30 sec 50 Scrap
Level 4 Cool down: 20 sec 80 Scrap

Powers a slow, high-powered beam that pierces all shields and does one damage per room hit. More power means faster cooldown.









Medbay

Purchase price 60 Scrap
Upgrade level Level Bonus Level Cost
Level 1 Healing Boost: 1x -
Level 2 Healing Boost: 1.5x 35 Scrap
Level 3 Healing Boost: 3x 60 Scrap

Heals all crew-members within the Medbay room. Upgrading increases healing speed.

The base medbay heals at the same speed the crew loses health when suffocating.

A level 2 medbay provides (Improved Medbay) blue options and a level 3 medbay provides (Advanced Medbay) blue options in certain situations. Sometimes, however, only the term (Medbay) is used.





Cloaking

Purchase price 150 Scrap
Upgrade level Level Bonus Level Cost
Level 1 Cloak Time: 5 sec -
Level 2 Cloak Time: 10 sec 30 Scrap
Level 3 Cloak Time: 15 sec 50 Scrap

Cloaks the ship, adding 60 to your evasion and preventing the enemy ship from locking on with their weapons.

Shooting weapons while the cloak is active disrupts it, decreasing the time it will be active. This effect can be negated to a certain extent with the use of the augmentation Stealth Weapons.






Crew Teleporter

Purchase price 75 Scrap
Upgrade level Level Bonus Level Cost
Level 1 20 sec cooldown -
Level 2 15 sec cooldown 30 Scrap
Level 3 10 sec cooldown 60 Scrap

Allows you to send your crew-members to board enemy vessels.









Subsystems

Piloting

Upgrade level Level Bonus Level Cost
Level 1 Needs pilot to function -
Level 2 Auto 1/4 evasion 20 Scrap
Level 3 Auto 1/2 evasion 50 Scrap

Allows the ship to make FTL jumps and dodge when piloted. Upgrading adds auto-pilot that allows some evasion even without a pilot.

Level 2 piloting provides (Piloting) blue options in certain situations.

When on level 1, this subsystem has to be manned by a crew member to function, otherwise dodge chance drops to 0% (unless cloaking). Manning provides a bonus regardless of its necessity.

Skill level of crew member Manning bonus
Level 0 (Clear skillbar) Evasion +5%
Level 1 (Green skillbar) Evasion +7%
Level 2 (Golden skillbar) Evasion +10%

Sensors

Purchase Price 40 Scrap
Upgrade level Level Bonus Level Cost
Level 1 See ship interior -
Level 2 See enemy interior 25 Scrap
Level 3 See enemy power use 60 Scrap

Reveals the interior of your ship and gives information about enemy ships.

Level 2 sensors provide (Improved Sensors) blue options and level 3 sensors provide (Advanced Sensors) blue options in certain situations.







Door System

Purchase Price 60 Scrap
Upgrade level Level Bonus Level Cost
Level 1 Normal doors -
Level 2 Blast doors 20 Scrap
Level 3 Improved blast doors 50 Scrap

Allows remote opening and closing of doors. Upgrading to Blast Doors impedes fire spread and intruder movement.









Reactor

The reactor can provide a maximum of 25 power bars. The cost of first five is 15, the next 20, then 25, following with 30 and finally 35 for the last set.