Brought to you by PCGamingWiki

Difference between revisions of "Systems"

From FTL Wiki
Jump to: navigation, search
(Piloting)
(Medbay)
Line 137: Line 137:
  
 
A level 3 medbay provides <span style="color: #0066FF;">(Advanced Medbay)</span> blue options in certain situations.
 
A level 3 medbay provides <span style="color: #0066FF;">(Advanced Medbay)</span> blue options in certain situations.
 +
 +
(naming consistency is questionable, sometimes <span style="color: #0066FF;">(Medbay)</span> is the term used.)
  
 
<hr style="width: 75px"/>
 
<hr style="width: 75px"/>

Revision as of 02:58, 21 October 2012

Systems are individual parts of a ship which function based on whether or not it is powered, to what degree it is powered and whether a member of crew is manning a system.

Crew members who man a station will also gain experience in that station of up to two levels. Individual systems level at different rates based on current actions. For example, a crew member who is manning the piloting subsystem will level up when dodging an asteroid or enemy weapons fire.

Systems

Shields

Powers your shields. Every shield layer can block one incoming shot and needs two powered bars. Upgrading increases layer count. Enemy ships have been known to have up to five layers of shields. The maximum shield layers a player's ship can attain is four.


Purchase price: 150 scrap

Upgrade level Level Bonus Level Cost
Level 1 - -
Level 2 1 Shield Bar 100 Scrap
Level 3 - 20 Scrap
Level 4 2 Shield Bars 30 Scrap
Level 5 - 40 Scrap
Level 6 3 Shield Bars 60 Scrap
Level 7 - 80 Scrap
Level 8 4 Shield Bars 100 Scrap

It takes approximately 2 seconds to recharge one level of shields. This recharge rate can be improved by manning this system, and the speedup improves as the crewmember gets more skilled:

Skill level of crew member Manning bonus
Level 0 (Clear skillbar) 10% faster recharge
Level 1 (Green skillbar) 20% faster recharge
Level 2 (Golden skillbar) 29% faster recharge

Engines

Powers the FTL drive and allows the ship to dodge.

Upgrading improves

  • dodge chance (A fully upgraded engine gives 35%, works against lasers, missiles, and bombs.)
  • the rate that your FTL drive charges (allows fleeing from fights after a few secs when maxed out)
  • time needed for FTL jumps (enemy fleet advances less when jumping - more time in sectors to find more scrap and improve ship).
  • (Engines) blue encounter options unlocked at level 3
  • dodge bonuses from engines (max 35%), engine manning crew (max 10%), piloting manning crew (max 10%), & cloaking (60%) all stack, making the maximum possible dodge bonus in-game an excessive 115%. Or 55% if you don't use cloaking.

__________________________________________________________

This system can be manned by a crewmember for an ADDITIONAL bonus as follows:

Skill level of crew member Manning bonus
Level 0 (Clear skillbar) Evasion +5%
Level 1 (Green skillbar) Evasion +7%
Level 2 (Golden skillbar) Evasion +10%

Oxygen

Refills the oxygen in the ship. Upgrading increases the rate of refill.


Upgrade level Level Bonus Level Cost
Level 1 Normal refill rate -
Level 2 3x refill rate 25 Scrap
Level 3 6x refill rate 50 Scrap

Weapon Control

Powers all of the ship's weapons. Upgrading lets you power more weapons.

Upgrade level Level Cost
Level 1 -
Level 2 60 Scrap
Level 3 25 Scrap
Level 4 35 Scrap
Level 5 50 Scrap
Level 6 75 Scrap
Level 7 90 Scrap
Level 8 100 Scrap

__________________________________________________________

This system can be manned by a crewmember for a bonus as follows:

Skill level of crew member Manning bonus
Level 0 (Clear skillbar) 10% faster charge
Level 1 (Green skillbar) 14% faster charge
Level 2 (Golden skillbar) 19% faster charge

Drone Control

Powers all of the ship's drones. Drones are automated robots that perform tasks like attacking enemy ships or repairing systems.

Purchase price: 80 scrap

Medbay

Heals all crew-members within the Medbay room. Upgrading increases healing speed. Side note: Base medbay heals exactly at the rate that crew loses health when suffocating so crew is safe in medbay with completely vented ship.

A level 2 medbay provides (Improved Medbay) blue options in certain situations.

A level 3 medbay provides (Advanced Medbay) blue options in certain situations.

(naming consistency is questionable, sometimes (Medbay) is the term used.)


Purchase price: 60 scrap

Upgrade level Level Bonus Level Cost
Level 1 Healing Boost: 1x -
Level 2 Healing Boost: 1.5x 35 Scrap
Level 3 Healing Boost: 3x 60 Scrap

Cloaking

Cloaks the ship, adding 60 to your evasion and preventing the enemy ship from locking on with their weapons.

  • dodge bonuses from engines (max 35%), engine manning crew (max 10%), piloting manning crew (max 10%), & cloaking (60%) all stack, making the maximum possible dodge bonus in-game an excessive 115%. Or 55% if you don't use cloaking.

Purchase price: 150 scrap

Crew Teleporter

Allows you to send your crew-members to board enemy vessels.


Purchase Price: 75 Scrap

Upgrade level Level Bonus Level Cost
Level 1 20 sec cooldown -
Level 2 15 sec cooldown 30 Scrap
Level 3 10 sec cooldown 60 Scrap

Subsystems

Piloting

Allows the ship to make FTL jumps and dodge when piloted. Upgrading adds auto-pilot that allows some evasion even without a pilot.

Level 2 piloting subsytem provides (Piloting) blue options in certain situations.


Upgrade level Level Description Level Cost
Level 1 Needs pilot to function -
Level 2 Auto 1/4 evasion 20 Scrap
Level 3 Auto 1/2 evasion 50 Scrap

This subsystem can be manned by a crewmember for a bonus as follows:

Skill level of crew member Manning bonus
Level 0 (Clear skillbar) Evasion +5%
Level 1 (Green skillbar) Evasion +7%
Level 2 (Golden skillbar) Evasion +10%

If left unmanned without autopilot, this subsystem will not function at all, dropping evasion to 0%.

Sensors

Reveals the interior of your ship and gives information about enemy ships.

Level 2 sensors provide (Improved Sensors) blue options in certain situations.

Level 3 sensors provide (Advanced Sensors) blue options in certain situations.


Purchase price: 40 Scrap

Upgrade level Level Bonus Level Cost
Level 1 See ship interior -
Level 2 See enemy interior 25 Scrap
Level 3 See enemy power use 60 Scrap

Door System

Allows remote opening and closing of doors. Upgrading to Blast Doors impedes fire spread and intruder movement.


Purchase price: 60 Scrap

Upgrade level Level Bonus Level Cost
Level 1 Normal doors -
Level 2 Blast doors 20 Scrap
Level 3 Improved blast doors 50 Scrap

Reactor

The reactor can provide a maximum of 25 power bars. The cost of first five is 15, the next 20, then 25, following with 30 and finally 35 for the last set.