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#*Shield: You should get the second shield layer before reaching sector 3. That's where the more frightening weapon loadouts start showing up.
 
#*Shield: You should get the second shield layer before reaching sector 3. That's where the more frightening weapon loadouts start showing up.
 
#*Engines: Again, upgrade early. The first two points into the engines are very cheap and they will save you from missiles, which means less scrap spent on repairs and more left for constructive uses.
 
#*Engines: Again, upgrade early. The first two points into the engines are very cheap and they will save you from missiles, which means less scrap spent on repairs and more left for constructive uses.
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#*Boarding: Your starting weapons loadout isn't friendly for boarding operations. If you want to go with a boarding strategy, find an ion weapon or a fire bomb/fire beam. Anything that can wreak havoc, destroy systems and damage enemy crew without causing serious hull damage.
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#*Boarding: Your starting weapons loadout isn't friendly for boarding operations. If you want to go with a boarding strategy, find an ion weapon or a fire bomb/fire beam. Anything that can wreck havoc, destroy systems and damage enemy crew without causing serious hull damage.
 
#*Basic strategy:  
 
#*Basic strategy:  
 
#**The Kestrel starts well prepared for a fight. You have enough firepower to relax and explore the first few sectors without having to fear for your survival or having to spend scrap to buy some vital system you don't have. This allows you to save up on scrap and buy extra equipment, upgrade your ship as needed and even purchase crew early on if you're lucky.  
 
#**The Kestrel starts well prepared for a fight. You have enough firepower to relax and explore the first few sectors without having to fear for your survival or having to spend scrap to buy some vital system you don't have. This allows you to save up on scrap and buy extra equipment, upgrade your ship as needed and even purchase crew early on if you're lucky.  

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