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You can easily demonstrate all these concepts, then exploit them. Hold a piece of paper to your screen. Mark the width between the leading red edge and leading white edge. Measure the distance and make tick marks along the edge of a paper. Now hold it up to your screen and you can predict how many ticks it will take for the fleet to reach the exit. The advancing front moves smoothly from left to right, so measure at the height of the exit beacon (keep the tick-mark edge of the paper completely level horizontally on the screen).  
 
You can easily demonstrate all these concepts, then exploit them. Hold a piece of paper to your screen. Mark the width between the leading red edge and leading white edge. Measure the distance and make tick marks along the edge of a paper. Now hold it up to your screen and you can predict how many ticks it will take for the fleet to reach the exit. The advancing front moves smoothly from left to right, so measure at the height of the exit beacon (keep the tick-mark edge of the paper completely level horizontally on the screen).  
 
*Make two scales, one for each sector type (regular beacons on a regular map, and nebula beacons on a nebula map). Mentally adjust for any changes due to nebula/regular beacon variances on your particular map.
 
*Make two scales, one for each sector type (regular beacons on a regular map, and nebula beacons on a nebula map). Mentally adjust for any changes due to nebula/regular beacon variances on your particular map.
βˆ’
*For a more accurate ruler: The sector map on your screen is 11.63 jumps "wide" for a regular sector and 14.59 jumps for a nebula sector. So measure its total width in millimeters right on your screen and divide using these numbers for a more accurate measure of the width of each jump, for your setup. Then make marks along the edge of a piece of paper using this. Make one ruler for regular sectors and another for nebula. Number your marks so it's easy to tell how many jumps are left, if there are a lot.
 
  
  

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