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Editing Events file structure

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::type="limit": Set a maximum.
 
::type="limit": Set a maximum.
 
::type="divide": Divide (rounded down).
 
::type="divide": Divide (rounded down).
::type="loss": Subtract.
+
::type="loss": Subtract. (TODO: Confirm this)
::type="clear": End all status effects on the target's system. This often appears in the destroyed/deadCrew tags of a ship, which was loaded by an event that imposed a status effect. The amount for this is denoted as a percentage, typically 100 to fully (100%) clear an effect.
+
::type="clear": End all status effects on the target's system. This often appears in the destroyed/deadCrew tags of a ship, which was loaded by an event that imposed a status effect. The amount for this is typically 100, for whatever reason.
 
::NOTE: statuses on the same system will NOT stack. The last status applied will be the one that takes effect.
 
::NOTE: statuses on the same system will NOT stack. The last status applied will be the one that takes effect.
 
:;removeCrew:  Removes a random crew member.
 
:;removeCrew:  Removes a random crew member.

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