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[[File:SS1.jpg|thumbnail]]
 
[[File:SS1.jpg|thumbnail]]
Rebel=Kill on sight
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Rebel=
  
 
==Auto Scout==
 
==Auto Scout==
[[File:FTL_ES_Rebel_Auto_scout.png|thumb|none|300px|Auto Scout.]] The Auto Scout is one of the most common enemies in FTL. It is controlled by AI and is made by the Rebels. These ships are often an easy fight in the beginning of the game, since they often lack shields. Later on, it is common for the Auto Scout to have a stealth system and highly upgraded engines, making them much tougher to damage, though they often still lack shields. Boarding is not advised on AI ships, since they don't have any oxygen in the rooms. Later in the game, Auto Scouts often have cloaking systems, preventing weapon charge and increasing evade
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[[File:FTL_ES_Rebel_Auto_scout.png|thumb|none|300px|Auto Scout.]] The Auto Scout is one of the most common enemies in FTL. It is controlled by AI and is made by the Rebels. These ships are often an easy fight in the beginning of the game, since they often lack shields. Later on, it is common for the Auto Scout to have a stealth system and highly upgraded engines, making them much tougher to damage, though they often still lack shields. Boarding is not advised on AI ships, since they don't have any oxygen in the rooms.
  
 
==Auto Assault==
 
==Auto Assault==
 
[[File:FTL ES Rebel Auto Assault Outside.png|thumb|none|300px|Auto Assault Hull.]][[File:FTL_ES_Rebel_Auto_Assault.png|thumb|none|300px|Auto Assault.]]
 
[[File:FTL ES Rebel Auto Assault Outside.png|thumb|none|300px|Auto Assault Hull.]][[File:FTL_ES_Rebel_Auto_Assault.png|thumb|none|300px|Auto Assault.]]
The Auto-Assault is slightly less common than the Auto-Scout, but nevertheless still quite common. It is more prevalent on Normal Mode than Easy Mode. The Auto Assault always has a drone system and will only use anti-ship drones.
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The Auto-Assault is slightly less common than the Auto-Scout, but nevertheless still quite common. It is more prevalent on Normal Mode than Easy Mode.
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The presence of a Drone System is random, some of them have it and some don't. The Auto-Assault usually deploys anti-ship drones.
 
Do note that the ship is automated and can repair itself, it however cannot defend against boarding and fires. Placing a hull breach on any Auto ship prevents the ship from repairing system damage on that room. If you are using the federation cruiser type A or B while fighting this ship, using just your Artillery Beam can grant a possibility of unlocking the "Slice and Dice" achievement. (Tested)
 
Do note that the ship is automated and can repair itself, it however cannot defend against boarding and fires. Placing a hull breach on any Auto ship prevents the ship from repairing system damage on that room. If you are using the federation cruiser type A or B while fighting this ship, using just your Artillery Beam can grant a possibility of unlocking the "Slice and Dice" achievement. (Tested)
  
 
==Elite Fighter==
 
==Elite Fighter==
[[File:Elite_Fighter.png|thumb|none|300px|Elite Fighter.]] The Elite Fighter is an uncommon Rebel ship. It will only appear when the Rebel fleet gets you. As seen on the picture, the Elite Fighter is always equipped with advanced weapons and in later stages,a teleporter, with this ship (and the flagship) when teleporter cooldown finishes, they send more crew aboard your ship rather than teleport them back. A reasonable strategy is to focus on getting their deadly weapons down, before they can damage you too much. Elite Fighters drop little when destroyed, they have anti ship batteries as backups. They breach and can cause significant hull damage.
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[[File:Elite_Fighter.png|thumb|none|300px|Elite Fighter.]] The Elite Fighter is an uncommon Rebel ship. It will only appear in Sector 8, or when the Rebel fleet gets you. As seen on the picture, the Elite Fighter is always equipped with advanced weapons and a teleporter. A reasonable strategy is to focus on getting their deadly weapons down, before they can damage you too much.
  
 
==Rebel Rigger==
 
==Rebel Rigger==
[[File:FTL_ES_Reb_Rigger.png|thumb|none|300px|Rebel Rigger]] The rebel rigger is one of the most common enemies in FTL. The Rigger will always have a [[Drones|drone]] system. It can have up to 3 drones online at the same time, allthough it will usually not have the power for a third. Damaging a system will make the Rigger reroute power to a third drone, if it has one. The rigger can use every drone in the game, except hull repair, and will use Mark.II drones later on in the game. A curious loadout for the rigger consists of a small beam weapon and a beam drone, making it impossible for said Rigger to destroy a shielded ship. If you happen to confront this ship with the Stealth Ship, the best strategy is to get out of there as fast as possible.
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[[File:FTL_ES_Reb_Rigger.png|thumb|none|300px|Rebel Rigger]] The rebel rigger is one of the most common enemies in FTL. The Rigger will always have a [http://ftlwiki.com/wiki/Drones drone] system. It can have up to 3 drones online at the same time, allthough it will usually not have the power for a third. Damaging a system will make the Rigger reroute power to a third drone, if it has one. The rigger can use every drone in the game, except hull repair, and will use Mark.II drones later on in the game. A curious loadout for the rigger consists of a small beam weapon and a beam drone, making it impossible for said Rigger to destroy a shielded ship. If you happen to confront this ship with the Stealth Ship, the best strategy is to get out of there as fast as possible.
  
 
==Rebel Flagship==
 
==Rebel Flagship==
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Now that the ion weapon, cloaking, and the door control are gone, the ship redirects its power to the drones. This is arguably the hardest phase of the three.
 
Now that the ion weapon, cloaking, and the door control are gone, the ship redirects its power to the drones. This is arguably the hardest phase of the three.
  
During this phase, the Flagship will mainly focus on using drones to do damage. At the beginning of the battle, it will automatically deploy a Defence drone Mk.I, a Beam drone and a combat drone (all mk 1). It will also try to pester you with Boarding drones (about 5 in total), but having a Defence drone greatly helps with this, since it will shoot them down before they reach the ship. However, the most damage occurs when the Flagship has a power surge, swarming you with Anti-Ship drones and Beam drones. This situation can be helped by a cloaking system and high evasion. Note: destroying the ship's drone system will not prevent the drone swarm from occuring.  
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During this phase, the Flagship will mainly focus on using drones to do damage. At the beginning of the battle, it will automatically deploy a Defence drone Mk.I, an Anti-ship drone Mk.1 and a Beam drone. It will also try to pester you with Boarding drones (about 5 in total), but having a Defence drone greatly helps with this, since it will shoot them down before they reach the ship. However, the most damage occurs when the Flagship has a power surge, swarming you with Anti-Ship drones and Beam drones. This situation can be helped by a cloaking system and high evasion. Note: destroying the ship's drone system will not prevent the drone swarm from occuring.  
 
If you've managed to kill the ship's crew in the first phase, this phase will be much easier. At the very beginning, teleport your crew into the triple missile launcher and destroy it. After that, teleport into the drone control and proceed to destroy every other system (except the oxygen). Once you've done, take them back to your ship and deal the final blow.
 
If you've managed to kill the ship's crew in the first phase, this phase will be much easier. At the very beginning, teleport your crew into the triple missile launcher and destroy it. After that, teleport into the drone control and proceed to destroy every other system (except the oxygen). Once you've done, take them back to your ship and deal the final blow.
  
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===Phase 3===
 
===Phase 3===
  
Having lost its right side, the ship redirects its power to a Zoltan shield, a super weapon and a teleporter, also with mind control in advanced mode. The battle is coming to its end.
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Having lost its right side, the ship redirects its power to a Zoltan shield and a super weapon. The battle is coming to its end.
  
 
In this phase, the Flaghip will focus on heavy lasers, but will continue to attack with its triple missile launcher and will also begin to utilize its teleporter (if it still has somebody capable of using it). When the power surge occurs, it will either fire 7 heavy laser shots at once, or regenerate the Zoltan shield. Having high evasion may not prove as useful now, but cloaking still remains a good option. As for the Zoltan shield, it will be harder to take out, due to its doubled health, but Anti-Ship drones and Ion weapons will quickly chip away at it.
 
In this phase, the Flaghip will focus on heavy lasers, but will continue to attack with its triple missile launcher and will also begin to utilize its teleporter (if it still has somebody capable of using it). When the power surge occurs, it will either fire 7 heavy laser shots at once, or regenerate the Zoltan shield. Having high evasion may not prove as useful now, but cloaking still remains a good option. As for the Zoltan shield, it will be harder to take out, due to its doubled health, but Anti-Ship drones and Ion weapons will quickly chip away at it.
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[[File:FTL_ES_Mantis_Fighter.png|thumb|none|300px|Mantis Fighter.]]
 
[[File:FTL_ES_Mantis_Fighter.png|thumb|none|300px|Mantis Fighter.]]
 
==Mantis Bomber==
 
==Mantis Bomber==
Mantis Bombers appear in later game mantis sectors. They are equipped with advanced weapons and many shield barriers. They often have a teleporter where they send Mantis crew. You need to take responsibility of your ship when in combat with one.
 
 
 
=Slug=
 
=Slug=
 
Slug ships carry the Augment Slug Repair Gel, which repairs hull breaches automatically. Slug ships have a tendency to use Fire Bombs and Fire Beams, especially if the event specifically calls for fire weapons.
 
Slug ships carry the Augment Slug Repair Gel, which repairs hull breaches automatically. Slug ships have a tendency to use Fire Bombs and Fire Beams, especially if the event specifically calls for fire weapons.
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==Pirate Federation Scout==
 
==Pirate Federation Scout==
 
[[File:FTL_ES_Fed_scout_alt.png|thumb|none|300px|Merc Fed Scout.]][[File:FTL ES Fed scout alt outside.png|thumb|none|300px|Merc Fed Scout Hull]]
 
[[File:FTL_ES_Fed_scout_alt.png|thumb|none|300px|Merc Fed Scout.]][[File:FTL ES Fed scout alt outside.png|thumb|none|300px|Merc Fed Scout Hull]]
Upon an encounter with one of these ships, they will ask you if you want to delay the rebels or scout the area. You will however have the choice to attack them.
 
 
 
==Pirate Federation Bomber==
 
==Pirate Federation Bomber==
 
[[File:FTL ES Fed Bomber Alt outside.png|thumb|none|300px|Merc Fed Bomber Hull]][[File:FTL ES Fed Bomber Alt.png|thumb|none|300px|Merc Fed Bomber]]
 
[[File:FTL ES Fed Bomber Alt outside.png|thumb|none|300px|Merc Fed Bomber Hull]][[File:FTL ES Fed Bomber Alt.png|thumb|none|300px|Merc Fed Bomber]]
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==Crystal Scout==
 
==Crystal Scout==
 
[[File:Crystal_Scout.png|thumb|none|300px|Crystal Scout.]][[File:FTL_ES_Crystal_Scout_Alt_Outside.png|thumb|none|300px|Crystal Scout Hull.]]
 
[[File:Crystal_Scout.png|thumb|none|300px|Crystal Scout.]][[File:FTL_ES_Crystal_Scout_Alt_Outside.png|thumb|none|300px|Crystal Scout Hull.]]
These crystal ships are extremely rare, generally appearing later on in the game. Their weapons are always crystal weapons, which have comparatively large cool down times and higher damage compared to most normal weapons.
 
  
 
==Crystal Bomber==
 
==Crystal Bomber==
 
[[File:FTL_ES_Crystal_Bomber.png|thumb|none|300px|Crystal Bomber.]]
 
[[File:FTL_ES_Crystal_Bomber.png|thumb|none|300px|Crystal Bomber.]]
Similar to the other crystal ships, these are very rare and only use crystal weapons.
 

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