Difference between revisions of "Crew"
(→Engines) |
(→Races: Lanius addition) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 3: | Line 3: | ||
== Races == | == Races == | ||
− | There are seven different races in the game: [[Human]], [[Engi]], [[Mantis]], [[Rockmen]], [[Zoltan]], [[Slug]], and [[ | + | There are seven different races in the game: [[Human]], [[Engi]], [[Mantis]], [[Rockmen]], [[Zoltan]], [[Slug]], [[Crystal]], and [[Lanius]]. Humans may be male or female, all other races are single-gendered. |
== Health == | == Health == | ||
Line 23: | Line 23: | ||
Evasion +5/7/10 | Evasion +5/7/10 | ||
− | 15xp per level, gain XP by dodging | + | 15xp per level, gain XP by dodging enemy fire. |
=== Shields === | === Shields === | ||
Line 29: | Line 29: | ||
10/20/29% faster recharge | 10/20/29% faster recharge | ||
− | 55xp per level, gain XP by bringing shields back online after receiving damage (turning them off and on again won't work). | + | 55xp per level, gain XP by bringing shields back online after receiving damage, or being hit by asteroids (turning them off and on again won't work). |
=== Weapons === | === Weapons === |
Latest revision as of 23:20, 15 April 2014
Your ship can hold a number of crew members, but if your last crew member is lost, the game ends.
Contents
Races[edit]
There are seven different races in the game: Human, Engi, Mantis, Rockmen, Zoltan, Slug, Crystal, and Lanius. Humans may be male or female, all other races are single-gendered.
Health[edit]
The base health for crew members is 100. Zoltan have 70, Crystal have 125, Rockmen have 150.
Skills[edit]
Crew members can gain experience in six skills through gameplay.
Piloting[edit]
Evasion +5/7/10
15xp per level, gain XP by dodging enemy fire.
Engines[edit]
Evasion +5/7/10
15xp per level, gain XP by dodging enemy fire.
Shields[edit]
10/20/29% faster recharge
55xp per level, gain XP by bringing shields back online after receiving damage, or being hit by asteroids (turning them off and on again won't work).
Weapons[edit]
10/14/19% faster charge
65xp per level, gain XP by hitting an enemy ship (or shields).
Repair[edit]
Increases repair speed when mastered
18xp per level, gain XP by repairing each damage-stage of a subsystem
Combat[edit]
Increases combat damage when mastered
8xp per level, gain XP by landing the killing blow on an enemy unit and each stage of damage inflicted upon an enemy ship subsystem