Brought to you by PCGamingWiki

Difference between revisions of "Crew"

From FTL Wiki
Jump to: navigation, search
(Combat)
(Races: Lanius addition)
 
(4 intermediate revisions by 4 users not shown)
Line 3: Line 3:
 
== Races ==
 
== Races ==
  
There are seven different races in the game: [[Human]], [[Engi]], [[Mantis]], [[Rockmen]], [[Zoltan]], [[Slug]], and [[Crystal]]. Humans may be male or female, all other races are single-gendered.
+
There are seven different races in the game: [[Human]], [[Engi]], [[Mantis]], [[Rockmen]], [[Zoltan]], [[Slug]], [[Crystal]], and [[Lanius]]. Humans may be male or female, all other races are single-gendered.
  
 
== Health ==
 
== Health ==
Line 29: Line 29:
 
10/20/29% faster recharge
 
10/20/29% faster recharge
  
55xp per level, gain XP by bringing shields back online after receiving damage (turning them off and on again won't work).
+
55xp per level, gain XP by bringing shields back online after receiving damage, or being hit by asteroids (turning them off and on again won't work).
  
 
=== Weapons ===
 
=== Weapons ===
Line 48: Line 48:
  
 
8xp per level, gain XP by landing the killing blow on an enemy unit and each stage of damage inflicted upon an enemy ship subsystem
 
8xp per level, gain XP by landing the killing blow on an enemy unit and each stage of damage inflicted upon an enemy ship subsystem
 +
 +
[[Category:Crew]]

Latest revision as of 23:20, 15 April 2014

Your ship can hold a number of crew members, but if your last crew member is lost, the game ends.

Races[edit]

There are seven different races in the game: Human, Engi, Mantis, Rockmen, Zoltan, Slug, Crystal, and Lanius. Humans may be male or female, all other races are single-gendered.

Health[edit]

The base health for crew members is 100. Zoltan have 70, Crystal have 125, Rockmen have 150.

Skills[edit]

Crew members can gain experience in six skills through gameplay.

Piloting[edit]

Evasion +5/7/10

15xp per level, gain XP by dodging enemy fire.

Engines[edit]

Evasion +5/7/10

15xp per level, gain XP by dodging enemy fire.

Shields[edit]

10/20/29% faster recharge

55xp per level, gain XP by bringing shields back online after receiving damage, or being hit by asteroids (turning them off and on again won't work).

Weapons[edit]

10/14/19% faster charge

65xp per level, gain XP by hitting an enemy ship (or shields).

Repair[edit]

Increases repair speed when mastered

18xp per level, gain XP by repairing each damage-stage of a subsystem

Combat[edit]

Increases combat damage when mastered

8xp per level, gain XP by landing the killing blow on an enemy unit and each stage of damage inflicted upon an enemy ship subsystem