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Difference between revisions of "Crew"

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(Races: Lanius addition)
 
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== Races ==
 
== Races ==
  
There are seven different races in the game: [[Human]], [[Engi]], [[Mantis]], [[Rockmen]], [[Zoltan]], [[Slug]], and [[Crystal]]. Humans may be male or female, all other races are single-gendered.
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There are seven different races in the game: [[Human]], [[Engi]], [[Mantis]], [[Rockmen]], [[Zoltan]], [[Slug]], [[Crystal]], and [[Lanius]]. Humans may be male or female, all other races are single-gendered.
  
 
== Health ==
 
== Health ==
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10/20/29% faster recharge
 
10/20/29% faster recharge
  
55xp per level, gain XP by bringing shields back online after receiving damage (turning them off and on again won't work).
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55xp per level, gain XP by bringing shields back online after receiving damage, or being hit by asteroids (turning them off and on again won't work).
  
 
=== Weapons ===
 
=== Weapons ===
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Increases combat damage when mastered
 
Increases combat damage when mastered
  
8xp per level, gain XP by landing the killing blow on an enemy unit.
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8xp per level, gain XP by landing the killing blow on an enemy unit and each stage of damage inflicted upon an enemy ship subsystem
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[[Category:Crew]]

Latest revision as of 23:20, 15 April 2014

Your ship can hold a number of crew members, but if your last crew member is lost, the game ends.

Races[edit]

There are seven different races in the game: Human, Engi, Mantis, Rockmen, Zoltan, Slug, Crystal, and Lanius. Humans may be male or female, all other races are single-gendered.

Health[edit]

The base health for crew members is 100. Zoltan have 70, Crystal have 125, Rockmen have 150.

Skills[edit]

Crew members can gain experience in six skills through gameplay.

Piloting[edit]

Evasion +5/7/10

15xp per level, gain XP by dodging enemy fire.

Engines[edit]

Evasion +5/7/10

15xp per level, gain XP by dodging enemy fire.

Shields[edit]

10/20/29% faster recharge

55xp per level, gain XP by bringing shields back online after receiving damage, or being hit by asteroids (turning them off and on again won't work).

Weapons[edit]

10/14/19% faster charge

65xp per level, gain XP by hitting an enemy ship (or shields).

Repair[edit]

Increases repair speed when mastered

18xp per level, gain XP by repairing each damage-stage of a subsystem

Combat[edit]

Increases combat damage when mastered

8xp per level, gain XP by landing the killing blow on an enemy unit and each stage of damage inflicted upon an enemy ship subsystem