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(Created page with "==Quicksaving== It is possible to 'quick save' by saving and quitting, and then making manual backup copies of the <code>continue.sav</code> file, and restoring them when one ...")
 
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This would be considered cheating by some players and may spoil enjoyment of the game. It goes against the intentions of the developer's desire for the player to experience permanent death, a standard feature of many [[Wikipedia:Roguelike|roguelike]] games.
 
This would be considered cheating by some players and may spoil enjoyment of the game. It goes against the intentions of the developer's desire for the player to experience permanent death, a standard feature of many [[Wikipedia:Roguelike|roguelike]] games.
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==Powerlevel Crew==
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Crew members gain skills when in combat.<ref>http://www.reddit.com/r/ftlgame/comments/zvyng/powerleveling_crew_members</ref> If an enemy ship cannot penetrate one's shields and can't do hull damage, you can stay in combat indefinitely (unless they jump). This allows the opportunity to train crew members to maximum skill.
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{{References}}

Revision as of 12:45, 15 September 2012

Quicksaving

It is possible to 'quick save' by saving and quitting, and then making manual backup copies of the continue.sav file, and restoring them when one dies.

This would be considered cheating by some players and may spoil enjoyment of the game. It goes against the intentions of the developer's desire for the player to experience permanent death, a standard feature of many roguelike games.

Powerlevel Crew

Crew members gain skills when in combat.[1] If an enemy ship cannot penetrate one's shields and can't do hull damage, you can stay in combat indefinitely (unless they jump). This allows the opportunity to train crew members to maximum skill.

References