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| {{Anchor|FTL Jammer}} || Scramble enemy ship's FTL computers doubling the time it takes for them to jump. || Doubles enemy FTL recharge time. || {{Scrap|30}} || 3 || No || {{abbr|XML|FTL_JAMMER}}
 
| {{Anchor|FTL Jammer}} || Scramble enemy ship's FTL computers doubling the time it takes for them to jump. || Doubles enemy FTL recharge time. || {{Scrap|30}} || 3 || No || {{abbr|XML|FTL_JAMMER}}
 
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| {{Anchor|Lifeform Scanner}} || Detects the location of any life forms, even when sensors don't function. || Show location of hidden lifeforms on enemy ship even when sensors are down || {{Scrap|40}} || 0 || No || {{abbr|XML|LIFE_SCANNER}}
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| {{Anchor|Lifeform Scanner}} || Description || Show location of hidden lifeforms on enemy ship even when sensors are down || {{Scrap|40}} || 0 || No || {{abbr|XML|Unknown}}
 
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| {{Anchor|Zoltan Shield Bypass}} || Allows crew/bomb teleportation and mind control to work through Super Shields. || Allows teleporting and mind control through Super Shields || {{Scrap|55}} || 0 || No || {{abbr|XML|ZOLTAN_BYPASS}}
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| {{Anchor|Zoltan Shield Bypass}} || Description || Allows teleporting and mind control through Super Shields || {{Scrap|??}} || 0 || No || {{abbr|XML|ZOLTAN_BYPASS}}
 
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|-
| {{Anchor|Defense Scrambler}} || Prevents enemy defense drones from targeting anything. || Disrupts targeting by enemy Defense Drones || {{Scrap|80}} || 0 || No || {{abbr|XML|DEFENSE_SCRAMBLER}}
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| {{Anchor|Defense Drone Scrambler}} || Description || Disrupts targeting by enemy Defense Drones || {{Scrap|??}} || 0 || No || {{abbr|XML|Unknown}}
 
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| {{Anchor|Backup DNA Bank}} || Your crew is safe in clone storage even if the system is off or broken. || Crew that dies won't be lost if Cloning Bay is down || {{Scrap|40}} || 0 || No || {{abbr|XML|BACKUP_DNA}}
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| {{Anchor|Backup DNA Bank}} || Your crew is safe in clone storage even if the system is off or broken. || Crew that dies won't be lost if Cloning Bay is down || {{Scrap|40}} || 0 || No || {{abbr|XML|Unknown}}
 
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| {{Anchor|Battery Charger}} || Backup Battery's lock time is halved. || Decrease Backup battery recharge time by 50% || {{Scrap|40}} || 0 || No || {{abbr|XML|BATTERY_BOOSTER}}
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| {{Anchor|Battery Charge Booster}} || Description || Decrease Backup battery recharge time by 50% || {{Scrap|??}} || 0 || No || {{abbr|XML|Unknown}}
 
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| {{Anchor|Emergency Respirators}} || Crew take half damage from low oxygen. || Crew take 50% damage in vacuum || {{Scrap|50}} || 0 || No || {{abbr|XML|O2_MASKS}}
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| {{Anchor|Emergency Respirators}} || Description || Crew takes 50% damage from low O2 || {{Scrap|??}} || 0 || No || {{abbr|XML|Unknown}}
 
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| {{Anchor|Fire Suppression}} || Automatically put out fires throughout the ship. || Gradually puts out fires as though a crewmember were stationed in every room || {{Scrap|65}} || 0 || No || {{abbr|XML|FIRE_EXTINGUISHERS}}
+
| {{Anchor|Fire Suppression}} || Automatically put out fires throughout the ship. || Automatically puts out fires on ship || {{Scrap|65}} || 0 || No || {{abbr|XML|Unknown}}
 
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| {{Anchor|Explosive Replicator}} || Missile based weapons have a 50 percent chance of not using a missile. || Missile based weapons have a 50% chance of not using a missile || {{Scrap|60}} || 0 || No || {{abbr|XML|EXPLOSIVE_REPLICATOR}}
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| {{Anchor|Explosive Replicator}} || Description || Missile based weapons have a 50% chance of not using a missile || {{Scrap|??}} || 0 || No || {{abbr|XML|Unknown}}
 
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|-
| {{Anchor|Distraction Buoys}} || Leaves a false signal at sector start to delay Rebels 1 jump. || Delays Rebels 1 jump at start of each sector || {{Scrap|55}} || 0 || No || {{abbr|XML|FLEET_DISTRACTION}}
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| {{Anchor|Distraction Buoys}} || Description || Delays Rebels 1 jump at start of each sector || {{Scrap|55}} || 0 || No || {{abbr|XML|FLEET_DISTRACTION}}
 
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| {{Anchor|Hacking Stun}} || All crew inside a room during a Hacking Pulse will be stunned for the duration. || Add stun effect to Hacking system activation || {{Scrap|60}} || 0 || No || {{abbr|XML|HACKING_STUN}}
+
| {{Anchor|Hacking Stun}} || All crew inside a room during a Hacking Pulse will be stunned for the duration. || Add stun effect to Hacking system activation || {{Scrap|60}} || 0 || No || {{abbr|XML|Unknown}}
 
|-
 
|-
| {{Anchor|Reconstructive Teleport}} || Crew gets fully healed by teleportation. || Heals crewmembers to full with each teleport || {{Scrap|70}} || 0 || No || {{abbr|XML|TELEPORT_HEAL}}
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| {{Anchor|Reconstructive Teleporter}} || Description || Heals crewmembers to full with each teleport || {{Scrap|??}} || 0 || No || {{abbr|XML|TELEPORT_HEAL}}
  
 
|}
 
|}
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! {{abbr|Name|In-game name}} !! {{abbr|Description|In-game description}} !! Effect !! Scrap Cost !! {{abbr|Rarity|0 is generally unavailable}} !! Stackable !! Blueprint Name
 
! {{abbr|Name|In-game name}} !! {{abbr|Description|In-game description}} !! Effect !! Scrap Cost !! {{abbr|Rarity|0 is generally unavailable}} !! Stackable !! Blueprint Name
 
|-
 
|-
| {{Anchor|Damaged Stasis Pod}} || This bizarre alien artifact appears to be barely operational. It has no practical function but perhaps someone can repair it. || Can be opened by an event to add a sparkling new crystal crew member to your ship! This pod is also the start of a [[Quests|quest]] for a new ship. || {{Scrap|30}} || 0 || Yes || {{abbr|XML|STASIS_POD}}
+
| {{Anchor|Damaged Stasis Pod}} || This bizarre alien artifact appears to be barely operational. It has no practical function but perhaps someone can repair it. || Can be opened by an event to add a new crew member, and start a [[Quests|quest]] for a new ship. || {{Scrap|30}} || 0 || Yes || {{abbr|XML|STASIS_POD}}
 
|}
 
|}
  
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! {{abbr|Name|In-game name}} !! {{abbr|Description|In-game description}} !! Effect !! Scrap Cost !! {{abbr|Rarity|0 is generally unavailable}} !! Stackable !! Blueprint Name
 
! {{abbr|Name|In-game name}} !! {{abbr|Description|In-game description}} !! Effect !! Scrap Cost !! {{abbr|Rarity|0 is generally unavailable}} !! Stackable !! Blueprint Name
 
|-
 
|-
| {{Anchor|Rock Plating}} || Superior hull armor provides a 15 percent chance to negate incoming hull damage (hit systems will still be damaged). || 15% chance to resist hull damage. Cannot be bought. Rare reward from the Rock ship quest. || {{Scrap|80}} || 0 || No || {{abbr|XML|ROCK_ARMOR}}
+
| {{Anchor|Rock Plating}} || Superior hull armor provides a 15 percent chance to negate incoming hull damage (hit systems will still be damaged). || 15% chance to resist hull damage. Cannot be bought. || {{Scrap|80}} || 0 || No || {{abbr|XML|ROCK_ARMOR}}
 
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|-
 
| {{Anchor|Crystal Vengeance}} || Every time your ship takes damage, there is a 10 percent chance to break off a shard that flies at your enemy. || Gives a 10% chance to return some damage to the enemy. Cannot be bought. || {{Scrap|80}} || 0 || No || {{abbr|XML|CRYSTAL_SHARDS}}
 
| {{Anchor|Crystal Vengeance}} || Every time your ship takes damage, there is a 10 percent chance to break off a shard that flies at your enemy. || Gives a 10% chance to return some damage to the enemy. Cannot be bought. || {{Scrap|80}} || 0 || No || {{abbr|XML|CRYSTAL_SHARDS}}
 
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|-
| {{Anchor|Zoltan Shield}} || An unexplained technology creates this nearly impenetrable shield.  Only the energy outburst from an FTL engine is powerful enough to recharge it. || An additional shield that can take 5 damage, stops missiles, and prevents boarding/mind control. Takes twice the damage from ion weapons. Cannot be bought. Rare reward from the Zoltan ship quest. || {{Scrap|80}} || 0 || No || {{abbr|XML|ENERGY_SHIELD}}
+
| {{Anchor|Zoltan Shield}} || An unexplained technology creates this nearly impenetrable shield.  Only the energy outburst from an FTL engine is powerful enough to recharge it. || An additional shield that can take 5 damage, stops missiles, and prevents boarding/mind control. Takes twice the damage from ion weapons. Cannot be bought. || {{Scrap|80}} || 0 || No || {{abbr|XML|ENERGY_SHIELD}}
 
|-
 
|-
 
| [[Engi Med-bot Dispersal|{{Anchor|Engi Med-bot Dispersal}}]] || Floods the ship with Engi nano med-bots, healing the crew even when they are outside of the med-bay (at a reduced speed). || Crew members are healed in rooms outside the Med-Bay, at 1/4th the speed of base med-bay healing, provided the med-bay is powered. Does not work with Cloning Bay. Does not increase with Med-Bay upgrades.<!-- http://www.ftlgame.com/forum/viewtopic.php?f=4&t=1448&p=5188#p5475 --> Cannot be bought, but can be earned from the [[Events#Engi_ship_vs._Rebel_fighter|Engi Ship vs. Rebel Fighter event]]. ||  {{Scrap|60}} || 0 || No || {{abbr|XML|NANO_MEDBAY}}
 
| [[Engi Med-bot Dispersal|{{Anchor|Engi Med-bot Dispersal}}]] || Floods the ship with Engi nano med-bots, healing the crew even when they are outside of the med-bay (at a reduced speed). || Crew members are healed in rooms outside the Med-Bay, at 1/4th the speed of base med-bay healing, provided the med-bay is powered. Does not work with Cloning Bay. Does not increase with Med-Bay upgrades.<!-- http://www.ftlgame.com/forum/viewtopic.php?f=4&t=1448&p=5188#p5475 --> Cannot be bought, but can be earned from the [[Events#Engi_ship_vs._Rebel_fighter|Engi Ship vs. Rebel Fighter event]]. ||  {{Scrap|60}} || 0 || No || {{abbr|XML|NANO_MEDBAY}}
 
|-
 
|-
| {{Anchor|Slug Repair Gel}} || Slug ships excrete a thick gel that automatically repairs any hull breaches. || Can be earned by doing slug ship quest. || {{Scrap|60}} || 0 || No || {{abbr|XML|Unknown}}
+
| {{Anchor|Slug Repair Gel}} || Slug ships excrete a thick gel that automatically repairs any hull breaches. || Cannot be bought. || {{Scrap|60}} || 0 || No || {{abbr|XML|}}
 
|-
 
|-
 
| {{Anchor|Mantis Pheromones}} || Your crew's movement speed is increased by 25 percent. || Crew moves 25% faster. Cannot be bought. || {{Scrap|50}} || 0 || No || {{abbr|XML|CREW_STIMS}}
 
| {{Anchor|Mantis Pheromones}} || Your crew's movement speed is increased by 25 percent. || Crew moves 25% faster. Cannot be bought. || {{Scrap|50}} || 0 || No || {{abbr|XML|CREW_STIMS}}
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| {{Anchor|Drone Reactor Booster}} || Your ship board drones have their movement speed increased by 50 percent. || Drones speed is increased by 50%. Cannot be bought. || {{Scrap|50}} || 0 || No || {{abbr|XML|DRONE_SPEED}}
 
| {{Anchor|Drone Reactor Booster}} || Your ship board drones have their movement speed increased by 50 percent. || Drones speed is increased by 50%. Cannot be bought. || {{Scrap|50}} || 0 || No || {{abbr|XML|DRONE_SPEED}}
 
|-
 
|-
| {{Anchor|Titanium System Casing}} || All ship systems have additional plating that provides a 15 percent chance to negate damage when hit (hull will still be damaged) || 15% chance to resist system damage. Can be earned by doing the stealth ship quest. || {{Scrap|100}} || 0 || No || {{abbr|XML|SYSTEM_CASING}}
+
| {{Anchor|Titanium System Casing}} || All ship systems have additional plating that provides a 15 percent chance to negate damage when hit (hull will still be damaged) || 15% chance to resist system damage. Cannot be bought. || {{Scrap|100}} || 0 || No || {{abbr|XML|SYSTEM_CASING}}
 
|}
 
|}

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