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Augmentations supply special upgrades to your ship that can improve existing modules (e.g. weapons), or provide new functionalities.
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'''If you get one type of augmentation more than once, effects stack''' - except for the Engi Med-Bot Dispersal (if you get a second one, the new augmentation to be turned to scrap).<ref>http://www.ftlgame.com/forum/viewtopic.php?f=4&t=2288</ref>
 
 
== Generic Augmentations ==
 
  
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==Augmentations Table==
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
! {{abbr|Name|In-game name}} !! {{abbr|Description|In-game description}} !! Effect !! Scrap Cost !! {{abbr|Rarity|0 is generally unavailable}} !! Stackable !! Blueprint Name
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! Name !! Description !! Effect !! Purchase price(in brackets is presumed price) !! Sale value (in brackets is presumed price)
|-
 
| {{Anchor|Reverse Ion Field}} || Protects your ship from ion damage, giving a 50 percent chance to negate it entirely. || 50% chance to resist ion damage. || {{Scrap|60}} || 2 || Yes || {{abbr|XML|ION_ARMOR}}
 
|-
 
| {{Anchor|Stealth Weapons}} || Prevents your weapon fire from disrupting your cloak, allowing you to shoot at will while cloaked. || Shooting while cloaked doesn't decrease cloaking time as severely. || {{Scrap|50}} || 3 || No || {{abbr|XML|CLOAK_FIRE}}
 
|-
 
| {{Anchor|Repair Arm}} || Repairs your hull every time you collect scrap, but reduces scrap collected by 15 percent. || Repairs 1-2 hull every time you pick up scrap, but scrap rewards are decreased by 15%. || {{Scrap|50}} || 3 || No || {{abbr|XML|REPAIR_ARM}}
 
|-
 
| {{Anchor|Scrap Recovery Arm}} || Allows the ship to collect 10 percent more scrap from any source. || Increases scrap collection by 10%. || {{Scrap|50}} || 1 || Yes || {{abbr|XML|SCRAP_COLLECTOR}}
 
|-
 
| [[Long-Ranged Scanners|{{Anchor|Long-Ranged Scanners}}]] || Adds additional info about nearby beacons on the star map. || Warns of ships and hazards in adjacent systems. || {{Scrap|30}} || 1 || No || {{abbr|XML|ADV_SCANNERS}}
 
|-
 
| {{Anchor|Automated Re-Loader}} || Cooldown between weapon shots is improved by 10 percent. || Cooldown time is decreased by 10%. || {{Scrap|40}} || 2 || Yes || {{abbr|XML|AUTO_COOLDOWN}}
 
|-
 
| {{Anchor|Shield Charge Boosters}} || Boosts the ship's shield recharge rate by 15 percent. || Shields recharge 15% faster. || {{Scrap|45}} || 2 || Yes || {{abbr|XML|SHIELD_CHARGE}}
 
|-
 
| {{Anchor|Weapon Pre-igniter}} || Weapons are made immediately available after an FTL jump. || All powered weapons are ready to shoot after an FTL jump. Does not affect the Artillery Beam. Charge weapons only charged to 1 bubble.|| {{Scrap|120}} || 4 || No || {{abbr|XML|WEAPON_PREIGNITE}}
 
|-
 
| {{Anchor|FTL Recharge Booster}} || The ship's FTL Drive powers up 25 percent faster. || FTL Drive charges 25% faster. || {{Scrap|50}} || 2 || Yes || {{abbr|XML|FTL_BOOSTER}}
 
 
|-
 
|-
| {{Anchor|Adv. FTL Navigation}} || Allows the ship to jump to any previously visited beacon. || The ship can jump to any previously visited beacon. || {{Scrap|60}} || 3 || No || {{abbr|XML|FTL_JUMPER}}
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| [[Long-Ranged Scanners]] || Adds additional info about nearby systems on the star map. || Shows location of ships, shops, and hazards in adjacent systems || 30 || 15
 
|-
 
|-
| {{Anchor|Drone Recovery Arm}} || Non-destroyed drones will be retrieved when jumping, allowing their parts to be reused. || Drone parts are recovered after a battle if the drone was not destroyed. Does '''NOT''' include Boarding or Hull Repair Drones. || {{Scrap|50}} || 2 || No || {{abbr|XML|DRONE_RECOVERY}}
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| Automated Re-Loader || Cooldown between shots is improved by 15 percent. Stacks with itself. || Shots fire 15% faster || 40 || (20)
 
|-
 
|-
| {{Anchor|FTL Jammer}} || Scramble enemy ship's FTL computers doubling the time it takes for them to jump. || Doubles enemy FTL recharge time. || {{Scrap|30}} || 3 || No || {{abbr|XML|FTL_JAMMER}}
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| Drone Recovery Arm || Non-destroyed drones will be retrieved when jumping, allowing their parts to be reused. || Drone parts are recovered after a battle if the drone was not destroyed || 50 || 25
 
|-
 
|-
| {{Anchor|Lifeform Scanner}} || Detects the location of any life forms, even when sensors don't function. || Show location of hidden lifeforms on enemy ship even when sensors are down || {{Scrap|40}} || 0 || No || {{abbr|XML|LIFE_SCANNER}}
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| [[Engi Med-bot Dispersal]] || Floods the Ship with Engi Nano Medi-bots, Healing the Crew even when they are outside of the Med-Bay as long as the Med-Bay is powered. || Crew members heal in rooms outside the Med-Bay, around 1/4th the speed of base Med-Bay healing. Does ''not'' increase with Med-Bay updates.<!-- http://www.ftlgame.com/forum/viewtopic.php?f=4&t=1448&p=5188#p5475 --> || Can be found in a Engi event. (60) || 30
 
|-
 
|-
| {{Anchor|Zoltan Shield Bypass}} || Allows crew/bomb teleportation and mind control to work through Super Shields. || Allows teleporting and mind control through Super Shields || {{Scrap|55}} || 0 || No || {{abbr|XML|ZOLTAN_BYPASS}}
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| Damaged Stasis Pod || This Bizarre Alien Artifact Appears to be Barely Operational. It has no Practical Function but perhaps someone can repair it. || Can be opened by an event to add a new crew member, and start a [[Quests|Quest]] for a new ship. || Cannot be purchased, found in event. || 15
 
|-
 
|-
| {{Anchor|Defense Scrambler}} || Prevents enemy defense drones from targeting anything. || Disrupts targeting by enemy Defense Drones || {{Scrap|80}} || 0 || No || {{abbr|XML|DEFENSE_SCRAMBLER}}
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| Reverse Ion Field || Protects your ship from Ion Damage, Giving a 20 percent chance to negate it entirely. || 20% chance to resist Ion Damage || 60 || (30)
 
|-
 
|-
| {{Anchor|Backup DNA Bank}} || Your crew is safe in clone storage even if the system is off or broken. || Crew that dies won't be lost if Cloning Bay is down || {{Scrap|40}} || 0 || No || {{abbr|XML|BACKUP_DNA}}
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| Adv. FTL Navigation || Allows the ship to jump to any previously visited beacon. || || 60 || (30)
 
|-
 
|-
| {{Anchor|Battery Charger}} || Backup Battery's lock time is halved. || Decrease Backup battery recharge time by 50% || {{Scrap|40}} || 0 || No || {{abbr|XML|BATTERY_BOOSTER}}
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| FTL Jammer || Scramble enemy ship's FTL computer doubling the time it takes them to jump. || Doubles enemy jump time || 30 || (15)
 
|-
 
|-
| {{Anchor|Emergency Respirators}} || Crew take half damage from low oxygen. || Crew take 50% damage in vacuum || {{Scrap|50}} || 0 || No || {{abbr|XML|O2_MASKS}}
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| Stealth Weapons || Prevents your weapon fire from disrupting your cloak, allowing you to shoot at will while cloaked. || || 50 || 25
 
|-
 
|-
| {{Anchor|Fire Suppression}} || Automatically put out fires throughout the ship. || Gradually puts out fires as though a crewmember were stationed in every room || {{Scrap|65}} || 0 || No || {{abbr|XML|FIRE_EXTINGUISHERS}}
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| Shield Charge Boosters || Boosts the ship's shield recharge rate by 15 percent. || Shields recharge 15% faster || 45 || 22
 
|-
 
|-
| {{Anchor|Explosive Replicator}} || Missile based weapons have a 50 percent chance of not using a missile. || Missile based weapons have a 50% chance of not using a missile || {{Scrap|60}} || 0 || No || {{abbr|XML|EXPLOSIVE_REPLICATOR}}
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| Scrap Recovery Arm || Allows the ship to collect 10 percent more scrap from any source. || Increases scraps by 10%.<br/>Very useful if acquired early in the game - if possible get more than one. || 50 || 25
 
|-
 
|-
| {{Anchor|Distraction Buoys}} || Leaves a false signal at sector start to delay Rebels 1 jump. || Delays Rebels 1 jump at start of each sector || {{Scrap|55}} || 0 || No || {{abbr|XML|FLEET_DISTRACTION}}
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| FTL Recharge Booster || The ship's FTL Drive powers up 25 percent faster. || FTL Drive charges 25% faster || 50 || 25
 
|-
 
|-
| {{Anchor|Hacking Stun}} || All crew inside a room during a Hacking Pulse will be stunned for the duration. || Add stun effect to Hacking system activation || {{Scrap|60}} || 0 || No || {{abbr|XML|HACKING_STUN}}
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| Weapon Pre-igniter || Weapons are made immediately available after an FTL jump. || All powered weapons are ready to shoot right after FTL jump || 120 || (60)
|-
 
| {{Anchor|Reconstructive Teleport}} || Crew gets fully healed by teleportation. || Heals crewmembers to full with each teleport || {{Scrap|70}} || 0 || No || {{abbr|XML|TELEPORT_HEAL}}
 
 
 
|}
 
 
 
== Event-related Augmentations ==
 
 
 
{| class="wikitable sortable"
 
 
|-
 
|-
! {{abbr|Name|In-game name}} !! {{abbr|Description|In-game description}} !! Effect !! Scrap Cost !! {{abbr|Rarity|0 is generally unavailable}} !! Stackable !! Blueprint Name
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| Zoltan Shield || A unexplained technology creates this nearly impenetrable shield. Only the energy outburst from a FTL engine is powerful enough to recharge it. || 5 damage non-rechargeable shield that prevents ship boarding || Cannot be purchased || 40
 
|-
 
|-
| {{Anchor|Damaged Stasis Pod}} || This bizarre alien artifact appears to be barely operational. It has no practical function but perhaps someone can repair it. || Can be opened by an event to add a sparkling new crystal crew member to your ship! This pod is also the start of a [[Quests|quest]] for a new ship. || {{Scrap|30}} || 0 || Yes || {{abbr|XML|STASIS_POD}}
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| Rock Plating || Superior hull armor provides a 15 percent chance to negate incoming hull damage (hit systems will still be damaged) || || (80) || 40
 
|}
 
|}
  
== Ship-specific augmentations ==
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==References==
 
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<references />
{| class="wikitable sortable"
 
|-
 
! {{abbr|Name|In-game name}} !! {{abbr|Description|In-game description}} !! Effect !! Scrap Cost !! {{abbr|Rarity|0 is generally unavailable}} !! Stackable !! Blueprint Name
 
|-
 
| {{Anchor|Rock Plating}} || Superior hull armor provides a 15 percent chance to negate incoming hull damage (hit systems will still be damaged). || 15% chance to resist hull damage. Cannot be bought. Rare reward from the Rock ship quest. || {{Scrap|80}} || 0 || No || {{abbr|XML|ROCK_ARMOR}}
 
|-
 
| {{Anchor|Crystal Vengeance}} || Every time your ship takes damage, there is a 10 percent chance to break off a shard that flies at your enemy. || Gives a 10% chance to return some damage to the enemy. Cannot be bought. || {{Scrap|80}} || 0 || No || {{abbr|XML|CRYSTAL_SHARDS}}
 
|-
 
| {{Anchor|Zoltan Shield}} || An unexplained technology creates this nearly impenetrable shield.  Only the energy outburst from an FTL engine is powerful enough to recharge it. || An additional shield that can take 5 damage, stops missiles, and prevents boarding/mind control. Takes twice the damage from ion weapons. Cannot be bought. Rare reward from the Zoltan ship quest. || {{Scrap|80}} || 0 || No || {{abbr|XML|ENERGY_SHIELD}}
 
|-
 
| [[Engi Med-bot Dispersal|{{Anchor|Engi Med-bot Dispersal}}]] || Floods the ship with Engi nano med-bots, healing the crew even when they are outside of the med-bay (at a reduced speed). || Crew members are healed in rooms outside the Med-Bay, at 1/4th the speed of base med-bay healing, provided the med-bay is powered. Does not work with Cloning Bay. Does not increase with Med-Bay upgrades.<!-- http://www.ftlgame.com/forum/viewtopic.php?f=4&t=1448&p=5188#p5475 --> Cannot be bought, but can be earned from the [[Events#Engi_ship_vs._Rebel_fighter|Engi Ship vs. Rebel Fighter event]]. ||  {{Scrap|60}} || 0 || No || {{abbr|XML|NANO_MEDBAY}}
 
|-
 
| {{Anchor|Slug Repair Gel}} || Slug ships excrete a thick gel that automatically repairs any hull breaches. || Can be earned by doing slug ship quest. || {{Scrap|60}} || 0 || No || {{abbr|XML|Unknown}}
 
|-
 
| {{Anchor|Mantis Pheromones}} || Your crew's movement speed is increased by 25 percent. || Crew moves 25% faster. Cannot be bought. || {{Scrap|50}} || 0 || No || {{abbr|XML|CREW_STIMS}}
 
|-
 
| {{Anchor|Drone Reactor Booster}} || Your ship board drones have their movement speed increased by 50 percent. || Drones speed is increased by 50%. Cannot be bought. || {{Scrap|50}} || 0 || No || {{abbr|XML|DRONE_SPEED}}
 
|-
 
| {{Anchor|Titanium System Casing}} || All ship systems have additional plating that provides a 15 percent chance to negate damage when hit (hull will still be damaged) || 15% chance to resist system damage. Can be earned by doing the stealth ship quest. || {{Scrap|100}} || 0 || No || {{abbr|XML|SYSTEM_CASING}}
 
|}
 

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